↓ Skip to main content

Cross-Cultural Design

Overview of attention for book
Cover of 'Cross-Cultural Design'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 A Reflective Study in Metaphorical Products Design from the Mapping of Relational Similarity Perspective
  3. Altmetric Badge
    Chapter 2 Introduction Strategies of Service-Oriented Product System Design for the Transformation and Upgrading of Small and Medium Manufacturers in China
  4. Altmetric Badge
    Chapter 3 The Research of Regional Culture Characteristics of Tourism Commodities Based on Cross-Cultural Experience
  5. Altmetric Badge
    Chapter 4 Towards the Development of an Inter-cultural Scale to Measure Trust in Automation
  6. Altmetric Badge
    Chapter 5 The Research on the Logistics Service Design Based on the Theory of Brand Image: A Case for FEELER
  7. Altmetric Badge
    Chapter 6 Comparing Chinese and German’s Emotional Reaction to Perfume
  8. Altmetric Badge
    Chapter 7 Designing “Fashion” into Uniform for Taipei City Public Cleaner Team
  9. Altmetric Badge
    Chapter 8 Research on the Extraction and Visualization of Automobile Brand Form Gene Based on Multi-roles’ Expectation Image
  10. Altmetric Badge
    Chapter 9 EEG-Based Measurement of Emotion Induced by Mode, Rhythm, and MV of Chinese Pop Music
  11. Altmetric Badge
    Chapter 10 The Research on the Value Experience in the Brand Culture of SuShan and the Design of Product System Service
  12. Altmetric Badge
    Chapter 11 A Service Design Research on New Information Technology of Fruit Brand Experience and Innovation
  13. Altmetric Badge
    Chapter 12 The Research of Product Design Evaluation Method Based on Brand Intention Recognition
  14. Altmetric Badge
    Chapter 13 Development of a Scale to Assess the Linguistic and Phonological Difficulty of Passwords
  15. Altmetric Badge
    Chapter 14 An Examination of Typographic Standards and Their Relevance to Contemporary User-Centred Web and Application Design
  16. Altmetric Badge
    Chapter 15 How Does User’s Access to Object Make HCI Smooth in Recipe Guidance?
  17. Altmetric Badge
    Chapter 16 Evaluating the Effects of Cultural Preferences on Website Use
  18. Altmetric Badge
    Chapter 17 A Study of Kinect-Based Smart TV Control Mode
  19. Altmetric Badge
    Chapter 18 Explore Elder Users’ Reading Behaviors with Online Newspaper
  20. Altmetric Badge
    Chapter 19 An Approach of Indoor Exercise: Kinect-Based Video Game for Elderly People
  21. Altmetric Badge
    Chapter 20 Interaction Design of a Semi-automatic Video Face Annotation System
  22. Altmetric Badge
    Chapter 21 Thumbs Up to Gesture Controls? A Cross-Cultural Study on Spontaneous Gestures
  23. Altmetric Badge
    Chapter 22 A Low-Cost Approach to Face Behavior for Mental Work
  24. Altmetric Badge
    Chapter 23 Cross-Cultural Design
  25. Altmetric Badge
    Chapter 24 Clear, Unambiguous Password Policies: An Oxymoron?
  26. Altmetric Badge
    Chapter 25 ARITH Product Evaluation System
  27. Altmetric Badge
    Chapter 26 First-Time User Experience with Smart Phone New Gesture Control Features
  28. Altmetric Badge
    Chapter 27 Designing "Friendly" into Public Park for Taipei City
  29. Altmetric Badge
    Chapter 28 Design for Social Interaction in Public Spaces
  30. Altmetric Badge
    Chapter 29 Smart Asia: A New Platform for Collective Intelligence
  31. Altmetric Badge
    Chapter 30 Designing “Female Prospect” into Public Space for Taipei City
  32. Altmetric Badge
    Chapter 31 Social Sustainability in Design: The Window as an Interface for Social Interaction
  33. Altmetric Badge
    Chapter 32 Designing “Healthy” into Green Environment for Taipei City
  34. Altmetric Badge
    Chapter 33 Designing “Flourishing” into Green Environment for Taipei City
  35. Altmetric Badge
    Chapter 34 How to Promote Patient Safety in Social Media: A Comparison between Messages in Social Media and Newspapers
  36. Altmetric Badge
    Chapter 35 Design Implications of Digital Social Innovation: A Playful Approach to Analyse Cases Study Dataset
  37. Altmetric Badge
    Chapter 36 Design Trend Research for Building a Future Physical-Cyber Ecosystem
  38. Altmetric Badge
    Chapter 37 Cross-Culture Thinking in Sustainable Service Design of Social Innovation: Case Comparison between Milan, IT and Wuxi, China
  39. Altmetric Badge
    Chapter 38 User Adoption and Loyalty of Location Based Social Network Service in China
  40. Altmetric Badge
    Chapter 39 The Study of Interactive Design in Service Systems for Community Self-help Charitable Facilities
  41. Altmetric Badge
    Chapter 40 Understanding Emerging Markets by Applying Lean UX
  42. Altmetric Badge
    Chapter 41 Co-creative Value for Cultural and Creative Economic Growth – Designing a Cultural Merchandise and Constructing a Marketing Model
  43. Altmetric Badge
    Chapter 42 The Study of Service Design with the Perspective of Cross-Cultural Based on the Advertising Events and the Brand Experience
  44. Altmetric Badge
    Chapter 43 Newsvendor’s Response to Demand History
  45. Altmetric Badge
    Chapter 44 Improving the Predictive Validity of NPS in Customer Satisfaction Surveys
  46. Altmetric Badge
    Chapter 45 Visual Search on E-commerce Category Navigation: A Multi-language Study
  47. Altmetric Badge
    Chapter 46 Older Adults’ Online Shopping Behavior in China
  48. Altmetric Badge
    Chapter 47 Behavior Study on Consumer Driven e-Commerce
  49. Altmetric Badge
    Chapter 48 What Chinese Female Online Shoppers Need
  50. Altmetric Badge
    Chapter 49 Responsive Web Design and Its Use by an E-Commerce Website
  51. Altmetric Badge
    Chapter 50 How Different Cultures Affect Online Communication on Knowledge Sharing between the Thais and Chinese
  52. Altmetric Badge
    Chapter 51 Cultural Difference on the Usage Pattern of Tagging System for Knowledge Sharing
  53. Altmetric Badge
    Chapter 52 Creating Individualized Learning Paths for Self-regulated Online Learners: An Ontology-Driven Approach
  54. Altmetric Badge
    Chapter 53 Exploring Children’s Attitude and Reading Comprehension toward Different Styles of Reading Orientation
  55. Altmetric Badge
    Chapter 54 Culture and Student-Faculty Communication in Higher Education: Implications for the Design of Educational Communication Tools
  56. Altmetric Badge
    Chapter 55 The Relations between Interface Design of Digital Game-Based Learning Systems and Flow Experience and Cognitive Load of Learners with Different Levels of Prior Knowledge
  57. Altmetric Badge
    Chapter 56 Intercultural Design in e-Learning: A Comparison of Three Different Approaches
  58. Altmetric Badge
    Chapter 57 A Cross-Cultural Comparison on Contributors’ Motivations to Online Knowledge Sharing: Chinese vs. Germans
  59. Altmetric Badge
    Chapter 58 Building the Co-design and Making Platform to Support Participatory Research and Development for Smart City
  60. Altmetric Badge
    Chapter 59 Designing “Qualia” into Night Market for Taipei City
  61. Altmetric Badge
    Chapter 60 Building Trust in Hospitality and Culture Exchange Travel Sites: Lessons from Heuristic Evaluation of CouchSurfing
  62. Altmetric Badge
    Chapter 61 From Adaptive Design to Adaptive City-Design in Motion for Taipei City
  63. Altmetric Badge
    Chapter 62 Designing “Innovation” into Eslite Group for Taipei City
  64. Altmetric Badge
    Chapter 63 Designing “Friendly” into Public Bicycle for Taipei City
  65. Altmetric Badge
    Chapter 64 A Design of Smart Travel Based on City User Experience
  66. Altmetric Badge
    Chapter 65 Design for the Public Usage of Rural Surplus Space (PURSS): The Case Study of DEISGN Harvests
  67. Altmetric Badge
    Chapter 66 Designing Cloud Computing into Taipei City: A Pilot Study of the Service Design from Taipei Cloud
  68. Altmetric Badge
    Chapter 67 When China Encounters Smart TV: Exploring Factors Influencing the User Adoption in China
  69. Altmetric Badge
    Chapter 68 Designing “Taipei City” as a World Design Capital
  70. Altmetric Badge
    Chapter 69 Designing ‘Culture and Heritage’ into the C1D1 District of Taipei City
  71. Altmetric Badge
    Chapter 70 Analysis of Application of Digital Archives to Value-Added Design in Cultural Creative Products
  72. Altmetric Badge
    Chapter 71 Cultural Creativity in Design Exhibition – A Case Study of Emotional Effects Experienced by the Audience
  73. Altmetric Badge
    Chapter 72 A Study of Applying Sakizaya Tribe’s Palamal (The Fire God Ritual) into Cultural Creative Products Design
  74. Altmetric Badge
    Chapter 73 The Sino-Italian Collaborative Design Platform: Designing and Developing an Innovative Product Service System
  75. Altmetric Badge
    Chapter 74 Cultural Creativity in Design Strategy: A Case Study of User’s Preference of a Bird-Shaped Teapot
  76. Altmetric Badge
    Chapter 75 The GamiMedia Model: Gamifying Content Culture
  77. Altmetric Badge
    Chapter 76 Applying the Time and Space Forms of Poetry to Creative Design
Overall attention for this book and its chapters
Altmetric Badge

About this Attention Score

  • In the top 5% of all research outputs scored by Altmetric
  • High Attention Score compared to outputs of the same age (94th percentile)
  • High Attention Score compared to outputs of the same age and source (96th percentile)

Mentioned by

news
3 news outlets
twitter
8 tweeters
q&a
1 Q&A thread

Citations

dimensions_citation
2 Dimensions

Readers on

mendeley
37 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Title
Cross-Cultural Design
Published by
Lecture notes in computer science, January 2014
DOI 10.1007/978-3-319-07308-8
ISBNs
978-3-31-907307-1, 978-3-31-907308-8
Editors

P.L.Patrick Rau

Twitter Demographics

The data shown below were collected from the profiles of 8 tweeters who shared this research output. Click here to find out more about how the information was compiled.

Mendeley readers

The data shown below were compiled from readership statistics for 37 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 37 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 3 8%
Lecturer 1 3%
Student > Ph. D. Student 1 3%
Unknown 32 86%
Readers by discipline Count As %
Design 2 5%
Social Sciences 1 3%
Business, Management and Accounting 1 3%
Unknown 33 89%

Attention Score in Context

This research output has an Altmetric Attention Score of 33. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 14 February 2019.
All research outputs
#627,640
of 15,399,415 outputs
Outputs from Lecture notes in computer science
#102
of 7,566 outputs
Outputs of similar age
#17,673
of 345,191 outputs
Outputs of similar age from Lecture notes in computer science
#43
of 1,104 outputs
Altmetric has tracked 15,399,415 research outputs across all sources so far. Compared to these this one has done particularly well and is in the 95th percentile: it's in the top 5% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 7,566 research outputs from this source. They receive a mean Attention Score of 4.5. This one has done particularly well, scoring higher than 98% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 345,191 tracked outputs that were published within six weeks on either side of this one in any source. This one has done particularly well, scoring higher than 94% of its contemporaries.
We're also able to compare this research output to 1,104 others from the same source and published within six weeks on either side of this one. This one has done particularly well, scoring higher than 96% of its contemporaries.