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Mendeley readers
Chapter title |
Educational Use of Computer Games: Where We Are, and What’s Next
|
---|---|
Chapter number | 13 |
Book title |
Reshaping Learning
|
Published by |
Springer Berlin Heidelberg, January 2013
|
DOI | 10.1007/978-3-642-32301-0_13 |
Book ISBNs |
978-3-64-232300-3, 978-3-64-232301-0
|
Authors |
Morris S. Y. Jong, Jimmy H. M. Lee, Junjie Shang |
Editors |
Ronghuai Huang, Kinshuk, J. Michael Spector |
Mendeley readers
The data shown below were compiled from readership statistics for 30 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Portugal | 1 | 3% |
Malaysia | 1 | 3% |
Australia | 1 | 3% |
Brazil | 1 | 3% |
United States | 1 | 3% |
Unknown | 25 | 83% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 7 | 23% |
Student > Ph. D. Student | 5 | 17% |
Student > Bachelor | 4 | 13% |
Student > Doctoral Student | 3 | 10% |
Researcher | 3 | 10% |
Other | 6 | 20% |
Unknown | 2 | 7% |
Readers by discipline | Count | As % |
---|---|---|
Social Sciences | 11 | 37% |
Computer Science | 10 | 33% |
Psychology | 2 | 7% |
Unspecified | 1 | 3% |
Philosophy | 1 | 3% |
Other | 2 | 7% |
Unknown | 3 | 10% |