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Mendeley readers
Chapter title |
A Framework for Evaluating Behavior Change Interventions through Gaming
|
---|---|
Chapter number | 27 |
Book title |
Advances in Computer Entertainment
|
Published by |
Springer, Cham, January 2013
|
DOI | 10.1007/978-3-319-03161-3_27 |
Book ISBNs |
978-3-31-903160-6, 978-3-31-903161-3
|
Authors |
Valentina Rao |
Mendeley readers
The data shown below were compiled from readership statistics for 57 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Germany | 1 | 2% |
Netherlands | 1 | 2% |
Austria | 1 | 2% |
Australia | 1 | 2% |
Brazil | 1 | 2% |
Finland | 1 | 2% |
Spain | 1 | 2% |
United States | 1 | 2% |
Luxembourg | 1 | 2% |
Other | 0 | 0% |
Unknown | 48 | 84% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 17 | 30% |
Student > Master | 9 | 16% |
Researcher | 9 | 16% |
Student > Bachelor | 8 | 14% |
Student > Postgraduate | 3 | 5% |
Other | 4 | 7% |
Unknown | 7 | 12% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 21 | 37% |
Psychology | 7 | 12% |
Design | 5 | 9% |
Arts and Humanities | 4 | 7% |
Social Sciences | 4 | 7% |
Other | 5 | 9% |
Unknown | 11 | 19% |