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Advances in Affective and Pleasurable Design

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Cover of 'Advances in Affective and Pleasurable Design'

Table of Contents

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    Book Overview
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    Chapter 1 Evaluating Similarities in Visual Product Appearance for Brand Affiliation
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    Chapter 2 Emotion Measurement from Attention Analysis on Imagery in Virtual Reality
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    Chapter 3 Engineering for Tomorrow: Make It Simpler and More Enjoyable
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    Chapter 4 Designing Emotional Product Design: When Design Management Combines Engineering and Marketing
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    Chapter 5 Evaluating the Interaction Between Human Walking and Two-Dimensional Emotion Variation by Using Physiological Signals
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    Chapter 6 The Influence of Culture in Product Form Preference as Momentary Experience in Online Shopping
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    Chapter 7 Design and Research of Infusion Assistant Products for Children: Take the Design of Children’s Infusion Hand Plate and the Mask of Medical Staff as an Example
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    Chapter 8 Time Consciousness in Relation to Emergent Typography
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    Chapter 9 A Big Shift in Engineering: From Product to Society
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    Chapter 10 Influence of Visual Non-verbal Information on Information Transmission to Audience
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    Chapter 11 Development of a Pupil Response System with Empathy Expression in Face-to-Face Body Contact
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    Chapter 12 An Experimental Study on Evaluating Glare in Blue Light Exposure
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    Chapter 13 User-Centered Design Research: Case Study of Baby Bottle Sterilizer Design
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    Chapter 14 Sensory Engineering in the IoT Connected Society
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    Chapter 15 Artificial Intelligence and Natural Intelligence
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    Chapter 16 Evaluation of Emotions Induced by 2D and 3D Video Systems in a Two-Dimensional Emotion Space
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    Chapter 17 Evaluation of Feel of Fishing Reel by Elucidating the Relationship Between Tactile Sensation and Gear Vibration
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    Chapter 18 Evaluation of Psychological Emotions During Fragrance Exposure by Chaotic Analysis of Fingertip Plethysmography
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    Chapter 19 Improvement of Health Behavior Based on Health Information Feedback
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    Chapter 20 Analysis of Answering Time Data for Cognitive Task to Investigate Intellectual Concentration
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    Chapter 21 Gender Differences in the Influence of Interaction with Product Information on Selection Results
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    Chapter 22 Communication in Which Ambiguity Triggers Value Creation
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    Chapter 23 Evaluation of Kawaii Feelings Caused by Stuffed Animals to Reduce Stress
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    Chapter 24 The Analysis of Kawaii Fashion in Thailand and Japan Using Colorfulness Metrics
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    Chapter 25 Gamified Sharing Economy: The Role of Game Elements in Sharing Economy
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    Chapter 26 Research on Platform Design with Tolerance of Non-errors in Users Successive Designing
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    Chapter 27 Analysis of Color Language in Poster Design
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    Chapter 28 Case Study on Innovative Design of PTC Peripheral Products Based on Caring People
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    Chapter 29 Effects of Mobile Application Icon Complexity and Border on College Students’ Cognition
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    Chapter 30 Affective Design of a Tailor Made Product Led by Insights from Big Data
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    Chapter 31 Role of Narratives in Visualizing Product Form
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    Chapter 32 Kansei Engineering and Quality Function Deployment: Development of Methodology for the Identification of User-Centralized Project Improvements
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    Chapter 33 Five Years of Hiroshima Kansei Innovation Council: Local Government Promotion Activities of Kansei Engineering and Ergonomics to Local Industries
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    Chapter 34 A Case Study on Turkish Tea Glasses and Kansei Engineering
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    Chapter 35 2D FFT and AI-Based Analysis of Wallpaper Patterns and Relations Between Kansei
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    Chapter 36 Investigation of Happiness Index by Kansei Engineering and Positive Psychology
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    Chapter 37 Affective Design of Store Window Displays for Selected Philippine Retail Brands: Guidelines for an Affective Visual Merchandising
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    Chapter 38 Exploring the Relationship Between Shape of Smartphone and Identity
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    Chapter 39 A Study on the Perception of Wireless Headphone Form Design Based on Kansei Engineering
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    Chapter 40 Research on City Brand Identity Design Based on Perception
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    Chapter 41 Improving Garbage Receptacles: Designing an Affective Garbage Receptacle that Influences Human Behavior Towards Littering
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    Chapter 42 Intelligent Recommendation System for Eyeglass Design
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    Chapter 43 A Study on Tea Drinking Experience Factors of Kong Fu Tea in Southern Fujian Province of China
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    Chapter 44 Virtual Performance and Evaluation System of Garment Design Based on Kansei Engineering
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Title
Advances in Affective and Pleasurable Design
Published by
Springer International Publishing, August 2019
DOI 10.1007/978-3-030-20441-9
ISBNs
978-3-03-020440-2, 978-3-03-020441-9
Editors

Fukuda, Shuichi

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