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Visual Computing for Cultural Heritage

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Cover of 'Visual Computing for Cultural Heritage'

Table of Contents

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    Book Overview
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    Chapter 1 Computer Graphics for Archaeology
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    Chapter 2 Studying Illumination and Cultural Heritage
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    Chapter 3 High Dynamic Range in Cultural Heritage Applications
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    Chapter 4 Procedural Modeling for Cultural Heritage
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    Chapter 5 Providing Access to Old Greek Documents Using Keyword Spotting Techniques
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    Chapter 6 Machine Learning for Intangible Cultural Heritage: A Review of Techniques on Dance Analysis
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    Chapter 7 Classification and Detection of Symbols in Ancient Papyri
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    Chapter 8 Image-Based Underwater 3D Reconstruction for Cultural Heritage: From Image Collection to 3D. Critical Steps and Considerations
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    Chapter 9 Virtual Reality Reconstruction Applications Standards for Maps, Artefacts, Archaeological Sites and Monuments
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    Chapter 10 Using Augmented Reality, Gaming Technologies, and Transmedial Storytelling to Develop and Co-design Local Cultural Heritage Experiences
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    Chapter 11 Tackling Problems of Marker-Based Augmented Reality Under Water
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    Chapter 12 A True AR Authoring Tool for Interactive Virtual Museums
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    Chapter 13 Transforming Heritage Crafts to Engaging Digital Experiences
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    Chapter 14 Everyone Is not a Gamer! Developing Cultural Heritage Experiences for Diverse Audiences
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    Chapter 15 Beyond Virtual Museums: Adopting Serious Games and Extended Reality (XR) for User-Centred Cultural Experiences
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    Chapter 16 Fostering Engagement with Cultural Heritage Through Immersive VR and Gamification
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    Chapter 17 Exploring the Potential of Visually-Rich Animated Digital Storytelling for Cultural Heritage
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    Chapter 18 Digital Storytelling
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    Chapter 19 Storytelling in Virtual Museums: Engaging A Multitude of Voices
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    Chapter 20 Analyzing Spatial Distribution of Photographs in Cultural Heritage Applications
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    Chapter 21 Relict–Interpolated–Extrapolated–Speculative: An Approach to Degrees of Accuracy in Virtual Heritage Reconstruction
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    Chapter 22 Preserving and Presenting Cultural Heritage Using Off-the-Shelf Software
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Title
Visual Computing for Cultural Heritage
Published by
Springer International Publishing, January 2020
DOI 10.1007/978-3-030-37191-3
ISBNs
978-3-03-037190-6, 978-3-03-037191-3
Editors

Fotis Liarokapis, Athanasios Voulodimos, Nikolaos Doulamis, Anastasios Doulamis

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