↓ Skip to main content

Visual Computing for Cultural Heritage

Overview of attention for book
Cover of 'Visual Computing for Cultural Heritage'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Computer Graphics for Archaeology
  3. Altmetric Badge
    Chapter 2 Studying Illumination and Cultural Heritage
  4. Altmetric Badge
    Chapter 3 High Dynamic Range in Cultural Heritage Applications
  5. Altmetric Badge
    Chapter 4 Procedural Modeling for Cultural Heritage
  6. Altmetric Badge
    Chapter 5 Providing Access to Old Greek Documents Using Keyword Spotting Techniques
  7. Altmetric Badge
    Chapter 6 Machine Learning for Intangible Cultural Heritage: A Review of Techniques on Dance Analysis
  8. Altmetric Badge
    Chapter 7 Classification and Detection of Symbols in Ancient Papyri
  9. Altmetric Badge
    Chapter 8 Image-Based Underwater 3D Reconstruction for Cultural Heritage: From Image Collection to 3D. Critical Steps and Considerations
  10. Altmetric Badge
    Chapter 9 Virtual Reality Reconstruction Applications Standards for Maps, Artefacts, Archaeological Sites and Monuments
  11. Altmetric Badge
    Chapter 10 Using Augmented Reality, Gaming Technologies, and Transmedial Storytelling to Develop and Co-design Local Cultural Heritage Experiences
  12. Altmetric Badge
    Chapter 11 Tackling Problems of Marker-Based Augmented Reality Under Water
  13. Altmetric Badge
    Chapter 12 A True AR Authoring Tool for Interactive Virtual Museums
  14. Altmetric Badge
    Chapter 13 Transforming Heritage Crafts to Engaging Digital Experiences
  15. Altmetric Badge
    Chapter 14 Everyone Is not a Gamer! Developing Cultural Heritage Experiences for Diverse Audiences
  16. Altmetric Badge
    Chapter 15 Beyond Virtual Museums: Adopting Serious Games and Extended Reality (XR) for User-Centred Cultural Experiences
  17. Altmetric Badge
    Chapter 16 Fostering Engagement with Cultural Heritage Through Immersive VR and Gamification
  18. Altmetric Badge
    Chapter 17 Exploring the Potential of Visually-Rich Animated Digital Storytelling for Cultural Heritage
  19. Altmetric Badge
    Chapter 18 Digital Storytelling
  20. Altmetric Badge
    Chapter 19 Storytelling in Virtual Museums: Engaging A Multitude of Voices
  21. Altmetric Badge
    Chapter 20 Analyzing Spatial Distribution of Photographs in Cultural Heritage Applications
  22. Altmetric Badge
    Chapter 21 Relict–Interpolated–Extrapolated–Speculative: An Approach to Degrees of Accuracy in Virtual Heritage Reconstruction
  23. Altmetric Badge
    Chapter 22 Preserving and Presenting Cultural Heritage Using Off-the-Shelf Software
Overall attention for this book and its chapters
Altmetric Badge

Mentioned by

13 tweeters


1 Dimensions
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Visual Computing for Cultural Heritage
Published by
Springer International Publishing, January 2020
DOI 10.1007/978-3-030-37191-3
978-3-03-037190-6, 978-3-03-037191-3

Fotis Liarokapis, Athanasios Voulodimos, Nikolaos Doulamis, Anastasios Doulamis

Twitter Demographics

The data shown below were collected from the profiles of 13 tweeters who shared this research output. Click here to find out more about how the information was compiled.