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Visual Computing for Cultural Heritage

Overview of attention for book
Cover of 'Visual Computing for Cultural Heritage'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Computer Graphics for Archaeology
  3. Altmetric Badge
    Chapter 2 Studying Illumination and Cultural Heritage
  4. Altmetric Badge
    Chapter 3 High Dynamic Range in Cultural Heritage Applications
  5. Altmetric Badge
    Chapter 4 Procedural Modeling for Cultural Heritage
  6. Altmetric Badge
    Chapter 5 Providing Access to Old Greek Documents Using Keyword Spotting Techniques
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    Chapter 6 Machine Learning for Intangible Cultural Heritage: A Review of Techniques on Dance Analysis
  8. Altmetric Badge
    Chapter 7 Classification and Detection of Symbols in Ancient Papyri
  9. Altmetric Badge
    Chapter 8 Image-Based Underwater 3D Reconstruction for Cultural Heritage: From Image Collection to 3D. Critical Steps and Considerations
  10. Altmetric Badge
    Chapter 9 Virtual Reality Reconstruction Applications Standards for Maps, Artefacts, Archaeological Sites and Monuments
  11. Altmetric Badge
    Chapter 10 Using Augmented Reality, Gaming Technologies, and Transmedial Storytelling to Develop and Co-design Local Cultural Heritage Experiences
  12. Altmetric Badge
    Chapter 11 Tackling Problems of Marker-Based Augmented Reality Under Water
  13. Altmetric Badge
    Chapter 12 A True AR Authoring Tool for Interactive Virtual Museums
  14. Altmetric Badge
    Chapter 13 Transforming Heritage Crafts to Engaging Digital Experiences
  15. Altmetric Badge
    Chapter 14 Everyone Is not a Gamer! Developing Cultural Heritage Experiences for Diverse Audiences
  16. Altmetric Badge
    Chapter 15 Beyond Virtual Museums: Adopting Serious Games and Extended Reality (XR) for User-Centred Cultural Experiences
  17. Altmetric Badge
    Chapter 16 Fostering Engagement with Cultural Heritage Through Immersive VR and Gamification
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    Chapter 17 Exploring the Potential of Visually-Rich Animated Digital Storytelling for Cultural Heritage
  19. Altmetric Badge
    Chapter 18 Digital Storytelling
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    Chapter 19 Storytelling in Virtual Museums: Engaging A Multitude of Voices
  21. Altmetric Badge
    Chapter 20 Analyzing Spatial Distribution of Photographs in Cultural Heritage Applications
  22. Altmetric Badge
    Chapter 21 Relict–Interpolated–Extrapolated–Speculative: An Approach to Degrees of Accuracy in Virtual Heritage Reconstruction
  23. Altmetric Badge
    Chapter 22 Preserving and Presenting Cultural Heritage Using Off-the-Shelf Software
Attention for Chapter 8: Image-Based Underwater 3D Reconstruction for Cultural Heritage: From Image Collection to 3D. Critical Steps and Considerations
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About this Attention Score

  • In the top 25% of all research outputs scored by Altmetric
  • Good Attention Score compared to outputs of the same age (70th percentile)
  • High Attention Score compared to outputs of the same age and source (86th percentile)

Mentioned by

twitter
9 X users

Citations

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21 Dimensions

Readers on

mendeley
15 Mendeley
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Chapter title
Image-Based Underwater 3D Reconstruction for Cultural Heritage: From Image Collection to 3D. Critical Steps and Considerations
Chapter number 8
Book title
Visual Computing for Cultural Heritage
Published in
arXiv, April 2020
DOI 10.1007/978-3-030-37191-3_8
Book ISBNs
978-3-03-037190-6, 978-3-03-037191-3
Authors

Dimitrios Skarlatos, Panagiotis Agrafiotis, Skarlatos, Dimitrios, Agrafiotis, Panagiotis

X Demographics

X Demographics

The data shown below were collected from the profiles of 9 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 15 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 15 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 4 27%
Student > Bachelor 3 20%
Student > Master 2 13%
Researcher 1 7%
Unknown 5 33%
Readers by discipline Count As %
Engineering 6 40%
Arts and Humanities 1 7%
Computer Science 1 7%
Environmental Science 1 7%
Unknown 6 40%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 7. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 05 October 2020.
All research outputs
#5,400,290
of 25,446,666 outputs
Outputs from arXiv
#94,689
of 919,590 outputs
Outputs of similar age
#117,152
of 400,996 outputs
Outputs of similar age from arXiv
#3,136
of 22,847 outputs
Altmetric has tracked 25,446,666 research outputs across all sources so far. Compared to these this one has done well and is in the 78th percentile: it's in the top 25% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 919,590 research outputs from this source. They receive a mean Attention Score of 4.3. This one has done well, scoring higher than 89% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 400,996 tracked outputs that were published within six weeks on either side of this one in any source. This one has gotten more attention than average, scoring higher than 70% of its contemporaries.
We're also able to compare this research output to 22,847 others from the same source and published within six weeks on either side of this one. This one has done well, scoring higher than 86% of its contemporaries.