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Digital Technologies: Sustainable Innovations for Improving Teaching and Learning

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Cover of 'Digital Technologies: Sustainable Innovations for Improving Teaching and Learning'

Table of Contents

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    Book Overview
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    Chapter 1 School Leadership: An Analysis of Competence Frameworks
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    Chapter 2 Putting Flipped Classroom into Practice: A Comprehensive Review of Empirical Research
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    Chapter 3 Mobile Device Usage in Higher Education
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    Chapter 4 Digital Learning Technologies in Chemistry Education: A Review
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    Chapter 5 The Work of Children: Seeking Patterns in the Design of Educational Technology
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    Chapter 6 How Do High School Students Prefer To Learn?
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    Chapter 7 Students’ Self-Regulated Learning Through Online Academic Writing in a Course Blog
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    Chapter 8 Digital Tool Use and Self-Regulated Strategies in a Bilingual Online Learning Environment
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    Chapter 9 Evaluation of Leaning Unit Design Using Page Flip Information Analysis
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    Chapter 10 Exploring Adaptive Game-Based Learning Using Brain Measures
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    Chapter 11 Academic Retention in the Italian Context
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    Chapter 12 Measurement of Computational Thinking in K-12 Education: The Need for Innovative Practices
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    Chapter 13 Computational Thinking in the Context of Science and Engineering Practices: A Self-Regulated Learning Approach
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    Chapter 14 A Technology-Enhanced Pedagogical Framework to Promote Collaborative Creativity in Secondary Education
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    Chapter 15 NanoCity: An Immersive Game to Transform Student Perceptions of Science
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    Chapter 16 Digital Smart Citizenship Competence Development with a Cyber-Physical Learning Approach Supported by Internet of Things Technologies
Attention for Chapter 12: Measurement of Computational Thinking in K-12 Education: The Need for Innovative Practices
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