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E-Learning Systems, Environments and Approaches

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Cover of 'E-Learning Systems, Environments and Approaches'

Table of Contents

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    Book Overview
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    Chapter 1 E-Learning Systems, Environments and Approaches: Theory and Implementation
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    Chapter 2 Measuring Problem Solving Skills in Portal 2
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    Chapter 3 iPads in Inclusive Classrooms: Ecologies of Learning
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    Chapter 4 Supporting the Strengths and Activity of Children with Autism Spectrum Disorders in a Technology-Enhanced Learning Environment
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    Chapter 5 Learning with the Simpleshow
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    Chapter 6 Live, Laugh and Love to Learn Turning Learning from Traditional to Transformational
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    Chapter 7 The Configuration Process of a Community of Practice in the Collective Text Editor
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    Chapter 8 Using an Ontological and Rule-Based Approach for Contextual Semantic Annotations in Online Communities
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    Chapter 9 Recognizing and Analyzing Emotional Expressions in Movements
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    Chapter 10 Student-Driven Classroom Technologies: Transmedia Navigation and Tranformative Communications
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    Chapter 11 ICT Support for Collaborative Learning—A Tale of Two Cities
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    Chapter 12 The Investigation of Pre-Service Teachers’ Concerns About Web 2.0 Technologies in Education
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    Chapter 13 Teacher Training Using Interactive Technologies: Performance and Assessment in Second Life and Simschool
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    Chapter 14 A Study on Improving Information Processing Abilities Based on PBL
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    Chapter 15 Constructivism vs Constructionism: Implications for Minecraft and Classroom Implementation
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    Chapter 16 Student-Centered, e-Learning Design in a University Classroom
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    Chapter 17 Some Psychometric and Design Implications of Game-Based Learning Analytics
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    Chapter 18 Self-Assessment and Reflection in a 1st Semester Course for Software Engineering Students
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    Chapter 19 Don’t Waste Student Work: Using Classroom Assignments to Contribute to Online Resources
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    Chapter 20 The Ancestor Project: Aboriginal Computer Education Through Storytelling
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    Chapter 21 Perceived Affordances of a Technology-Enhanced Active Learning Classroom in Promoting Collaborative Problem Solving
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