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Human Interface and the Management of Information: Applications and Services

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Cover of 'Human Interface and the Management of Information: Applications and Services'

Table of Contents

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    Book Overview
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    Chapter 1 Collaborative Modes on Collaborative Problem Solving
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    Chapter 2 Modelling Information Flow and Situational Awareness in Wild Fire Response Operations
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    Chapter 3 Supporting Analytical Reasoning
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    Chapter 4 Towards More Practical Information Sharing in Disaster Situations
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    Chapter 5 Prototype of Decision Support Based on Estimation of Group Status Using Conversation Analysis
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    Chapter 6 Preventing Incorrect Opinion Sharing with Weighted Relationship Among Agents
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    Chapter 7 The Temporal Analysis of Networks for Community Activity
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    Chapter 8 Method to Evaluate Difficulty of Technical Terms
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    Chapter 9 Essential Tips for Successful Collaboration – A Case Study of the “Marshmallow Challenge”
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    Chapter 10 A Mechanism to Control Aggressive Comments in Pseudonym Type Computer Mediated Communications
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    Chapter 11 One Size Does Not Fit All: Applying the Right Game Concepts for the Right Persons to Encourage Non-game Activities
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    Chapter 12 Gaze-Aware Thinking Training Environment to Analyze Internal Self-conversation Process
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    Chapter 13 Educational Externalization of Thinking Task by Kit-Build Method
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    Chapter 14 Student Authentication Method by Sequential Update of Face Information Registered in e-Learning System
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    Chapter 15 An Open-Ended and Interactive Learning Using Logic Building System with Four-Frame Comic Strip
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    Chapter 16 Construction of a Literature Review Support System Using Latent Dirichlet Allocation
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    Chapter 17 Design for Adaptive User Interface for Modeling Students’ Learning Styles
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    Chapter 18 An Adaptive Research Support System for Students in Higher Education: Beyond Logging and Tracking
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    Chapter 19 Investigation of Learning Process with TUI
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    Chapter 20 A Method for Consensus Building Between Teachers and Learners in Higher Education Through Co-design Process
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    Chapter 21 Association Rules on Relationships Between Learner’s Physiological Information and Mental States During Learning Process
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    Chapter 22 Listening to Music and Idea Generation
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    Chapter 23 Application of Co-creation Design Experiences to the Development of Green Furniture
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    Chapter 24 Well-Being of Decolonizing Aesthetics: New Environment of Art with BCI in HCI
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    Chapter 25 Creation of Shadow Media Using Point Cloud and Design of Co-creative Expression Space
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    Chapter 26 Image Mnemonics for Cognitive Mapping of the Museum Exhibits
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    Chapter 27 AR Reference Model for K-Culture Time Machine
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    Chapter 28 Encouraging People to Interact with Interactive Systems in Public Spaces by Managing Lines of Participants
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    Chapter 29 Visualization of Composer Relationships Using Implicit Data Graphs
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    Chapter 30 Crowd-Cloud Window to the Past: Constructing a Photo Database for On-Site AR Exhibitions by Crowdsourcing
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    Chapter 31 Backend Infrastructure Supporting Audio Augmented Reality and Storytelling
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    Chapter 32 Creativity Comes from Interaction
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    Chapter 33 Co-creative Expression Interface: Aiming to Support Embodied Communication for Developmentally Disabled Children
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    Chapter 34 High-Resolution Tactile Display for Lips
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    Chapter 35 Fortune Air: Interactive Fortune-Telling for Entertainment Enhancement in a Praying Experience
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    Chapter 36 Prioritizing Tasks Using User-Support-Worker’s Activity Model (USWAM)
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    Chapter 37 Improving User Interfaces for a Request Tracking System: Best Practical RT
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    Chapter 38 Strategic Knowledge Management for Interdisciplinary Teams - Overcoming Barriers of Interdisciplinary Work Via an Online Portal Approach
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    Chapter 39 Data Integration and Knowledge Coordination for Planetary Exploration Traverses
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    Chapter 40 Gauging the Reliability of Online Health Information in the Turkish Context
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    Chapter 41 How to Improve Research Data Management
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    Chapter 42 Well-Being and HCI in Later Life - What Matters?
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    Chapter 43 Improving Sense of Well-Being by Managing Memories of Experience
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    Chapter 44 Towards Understanding Senior Citizens’ Gateball Participations Behavior and Well-Being: An Application of the Theory of Planned Behavior
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    Chapter 45 Video Recommendation System that Arranges Video Clips Based on Pre-defined Viewing Times
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    Chapter 46 Diminished Agency: Attenuating a Sense of Agency for Problem Finding on Personal Physical Performance
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    Chapter 47 Evaluating Hedonic and Eudaimonic Motives in Human-Computer Interaction
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    Chapter 48 Personalized Real-Time Sleep Stage from Past Sleep Data to Today’s Sleep Estimation
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    Chapter 49 Exploring Dance Teaching Anxiety in Japanese Schoolteachers
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    Chapter 50 Sensory Evaluation Method with Multivariate Analysis for Pictograms on Smartphone
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    Chapter 51 Exploring Information Needs of Using Battery Swapping System for Riders
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    Chapter 52 Detecting Multitasking Work and Negative Routines from Computer Logs
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    Chapter 53 A Leader and Media Spot Estimation Method Using Location Information
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    Chapter 54 What Kind of Foreign Baseball Players Want to Get Japanese Baseball Team?
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    Chapter 55 Effect of Changes in Fresh Vegetables Prices Give Consumers
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    Chapter 56 Tacit Skills Discovery by Data Mining
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    Chapter 57 Basic Observation About the Difficulty of Assembly Wood Puzzle by Wooden Joint
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    Chapter 58 Livelog: Sensing and Inducing Japanese Idol Fan Activities with Smartphone
Overall attention for this book and its chapters
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Title
Human Interface and the Management of Information: Applications and Services
Published by
Springer International Publishing, January 2016
DOI 10.1007/978-3-319-40397-7
ISBNs
978-3-31-940396-0, 978-3-31-940397-7
Editors

Sakae Yamamoto

Twitter Demographics

The data shown below were collected from the profiles of 2 tweeters who shared this research output. Click here to find out more about how the information was compiled.

Mendeley readers

The data shown below were compiled from readership statistics for 59 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 59 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 1 2%
Unknown 58 98%
Readers by discipline Count As %
Design 1 2%
Unknown 58 98%