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Mendeley readers
Chapter title |
Feeling Strangely Fine: The Well-Being Economy in Popular Games
|
---|---|
Chapter number | 10 |
Book title |
Persuasive Technology
|
Published in |
Lecture notes in computer science, January 2006
|
DOI | 10.1007/11755494_10 |
Book ISBNs |
978-3-54-034291-5, 978-3-54-034293-9
|
Authors |
Barr, Pippin, Khaled, Rilla, Noble, James, Biddle, Robert, Pippin Barr, Rilla Khaled, James Noble, Robert Biddle |
Mendeley readers
The data shown below were compiled from readership statistics for 38 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Austria | 2 | 5% |
Netherlands | 1 | 3% |
Germany | 1 | 3% |
Italy | 1 | 3% |
United Kingdom | 1 | 3% |
Unknown | 32 | 84% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 8 | 21% |
Researcher | 8 | 21% |
Student > Ph. D. Student | 8 | 21% |
Student > Doctoral Student | 3 | 8% |
Student > Bachelor | 3 | 8% |
Other | 5 | 13% |
Unknown | 3 | 8% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 11 | 29% |
Psychology | 9 | 24% |
Social Sciences | 7 | 18% |
Design | 3 | 8% |
Economics, Econometrics and Finance | 1 | 3% |
Other | 3 | 8% |
Unknown | 4 | 11% |