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Mendeley readers
Chapter title |
Using Video Game Patterns to Raise the Intrinsic Motivation to Conduct Accessibility Evaluations
|
---|---|
Chapter number | 7 |
Book title |
Advances in Ergonomics in Design
|
Published by |
Springer, Cham, July 2016
|
DOI | 10.1007/978-3-319-41983-1_7 |
Book ISBNs |
978-3-31-941982-4, 978-3-31-941983-1
|
Authors |
Alexander Henka, Andreas Stiegler, Gottfried Zimmermann |
Mendeley readers
The data shown below were compiled from readership statistics for 25 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Finland | 1 | 4% |
Brazil | 1 | 4% |
Unknown | 23 | 92% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 6 | 24% |
Student > Master | 4 | 16% |
Researcher | 3 | 12% |
Student > Doctoral Student | 2 | 8% |
Professor | 2 | 8% |
Other | 4 | 16% |
Unknown | 4 | 16% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 8 | 32% |
Psychology | 4 | 16% |
Business, Management and Accounting | 2 | 8% |
Engineering | 2 | 8% |
Economics, Econometrics and Finance | 1 | 4% |
Other | 2 | 8% |
Unknown | 6 | 24% |