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Evaluating the UX of a VR Game Using a Mixed Methodology
Advances in Human Factors in Wearable Technologies and Game Design
Springer, Cham, June 2017
Francimar Maciel, Taynah Miyagawa, Paulo Melo, Marcos Souza
The data shown below were compiled from readership statistics for 8 Mendeley readers of this research output. Click here to see the associated Mendeley record.
|Readers by professional status||Count||As %|
|Student > Ph. D. Student||2||25%|
|Student > Bachelor||1||13%|
|Lecturer > Senior Lecturer||1||13%|
|Student > Master||1||13%|
|Readers by discipline||Count||As %|
|Economics, Econometrics and Finance||1||13%|
|Nursing and Health Professions||1||13%|