2/9 The concept of VR as 'empathy machine' has been employed here, but the 'empathy machine' model is one-directional so it's only suited to delivering predetermined objectives... see Fisher 2017 https://t.co/KNgcAcSftF.
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[Bookmark to read] Empathic Actualities: Toward a Taxonomy of Empathy in Virtual Reality | SpringerLink https://t.co/tGoELeqI20
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RT @mjntendency: Joshua Fisher critically investigates the claim that VR has a unique role in generating empathy, especially as this has be…
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Joshua Fisher critically investigates the claim that VR has a unique role in generating empathy, especially as this has been claimed for many other media in the past (painting, writing, videogames, ...). #icids2017 https://t.co/ax8M1ltcEs