↓ Skip to main content

Distributed, Ambient and Pervasive Interactions

Overview of attention for book
Cover of 'Distributed, Ambient and Pervasive Interactions'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 What Changes from Ubiquitous Computing to Internet of Things in Interaction Evaluation?
  3. Altmetric Badge
    Chapter 2 Evaluating an IoT Application Using Software Measures
  4. Altmetric Badge
    Chapter 3 Service Design Strategy for Social Internet of Things in China
  5. Altmetric Badge
    Chapter 4 Design for Social Innovation Supported by Social Based Technologies
  6. Altmetric Badge
    Chapter 5 Social Impact of Enhanced Gaze Presentation Using Head Mounted Projection
  7. Altmetric Badge
    Chapter 6 Individuals’ Motivations to Adopt Smart Technologies for Tourism - Discrepancy Between Initial and Post Adoption
  8. Altmetric Badge
    Chapter 7 Usability Evaluation and Redesign of an IoE Portal
  9. Altmetric Badge
    Chapter 8 ‘Wizard of Oz’ Study for Controlling Living Room Lighting
  10. Altmetric Badge
    Chapter 9 Heuristics to Evaluate the Usability of Ubiquitous Systems
  11. Altmetric Badge
    Chapter 10 Freehand Gesture-Based 3D Manipulation Methods for Interaction with Large Displays
  12. Altmetric Badge
    Chapter 11 It Made More Sense: Comparison of User-Elicited On-skin Touch and Freehand Gesture Sets
  13. Altmetric Badge
    Chapter 12 MIDAS-M: A Software Framework for Supporting Multimodal Interaction on Heterogeneous Interaction Devices for Cloud Applications
  14. Altmetric Badge
    Chapter 13 Design and Evaluation of Cross-Objects User Interface for Whiteboard Interaction
  15. Altmetric Badge
    Chapter 14 Experience Design of Social Interaction for Generation Y Based on Tangible Interaction
  16. Altmetric Badge
    Chapter 15 Propositions for a Mid-Air Interactions System Using Leap-Motion for a Collaborative Omnidirectional Immersive Environment
  17. Altmetric Badge
    Chapter 16 A Smart City Application for Sharing Up-to-date Road Surface Conditions Detected from Crowdsourced Data
  18. Altmetric Badge
    Chapter 17 Building a Platform Society Towards Sustainability Based on Internet-of-Things
  19. Altmetric Badge
    Chapter 18 Knowledge-Based Approach to Modeling Urban Dynamics
  20. Altmetric Badge
    Chapter 19 A Service Infrastructure for Human-Centered IoT-Based Smart Built Environments
  21. Altmetric Badge
    Chapter 20 Food Ordering Service System Design for Chinese Urban Commuters Based on Internet of Things
  22. Altmetric Badge
    Chapter 21 Real-Time Visualization of the Degree of Indoor Congestion with Smartphone-Based Participatory Sensing
  23. Altmetric Badge
    Chapter 22 Radioactive Soundscape Project
  24. Altmetric Badge
    Chapter 23 Civic Tech and Ambient Data in the Public Realm
  25. Altmetric Badge
    Chapter 24 Intelligent Painting Based on Social Internet of Things
  26. Altmetric Badge
    Chapter 25 Guidance Method to Allow a User Free Exploration with a Photorealistic View in 3D Reconstructed Virtual Environments
  27. Altmetric Badge
    Chapter 26 Wearable AR Platform for K-Culture Time Machine
  28. Altmetric Badge
    Chapter 27 Flyer Mapping in Art Museums: Acquiring Implicit Feedback Using Physical Objects
  29. Altmetric Badge
    Chapter 28 The Construction of Art in Virtual Reality and Its Education
  30. Altmetric Badge
    Chapter 29 Painting Image Classification Using Online Learning Algorithm
  31. Altmetric Badge
    Chapter 30 The Study and Application of Smart Art Community Service with “ESPSAS” Internet of Things Platform
  32. Altmetric Badge
    Chapter 31 Geometry-Aware Interactive AR Authoring Using a Smartphone in a Wearable AR Environment
  33. Altmetric Badge
    Chapter 32 A Preliminary Study of Smart Seat Cushion Design
  34. Altmetric Badge
    Chapter 33 Human-Sensing: Low Resolution Thermal Array Sensor Data Classification of Location-Based Postures
  35. Altmetric Badge
    Chapter 34 Ambient Information Design to Amplify Connections Between New Empty Nest Parents and Their Children
  36. Altmetric Badge
    Chapter 35 Breath Is to Be Perceived - Breathing Signal Sharing Involved in Remote Emotional Communication
  37. Altmetric Badge
    Chapter 36 Development and Evaluation of a Non-obtrusive Patient Monitoring System with Smart Patient Beds
  38. Altmetric Badge
    Chapter 37 Design of Internet Rehabilitation Service System with Individual Assessment Data for Autistic Children
  39. Altmetric Badge
    Chapter 38 Using Eye Tracking to Map Behaviors in an Online Course Prototype About Epilepsy
  40. Altmetric Badge
    Chapter 39 Building Tools for Creative Data Exploration: A Comparative Overview of Data-Driven Design and User-Centered Design
  41. Altmetric Badge
    Chapter 40 The Foundation of the SEE BEYOND Method: Fashion Design and Neuroeducation Applied to the Teaching of the Project Methodology to Students with Congenital and Acquired Blindness
  42. Altmetric Badge
    Chapter 41 Interaction/Cognition in Design: The Red Bull Station’s Classroom Case Study
  43. Altmetric Badge
    Chapter 42 A Programming Cutting System to Enhance Productivity with Individualities
  44. Altmetric Badge
    Chapter 43 Mobile Augmented Games in Playable Cities: Humorous Interaction with Pokémon Go
  45. Altmetric Badge
    Chapter 44 Virtual Reality Games, Therapeutic Play and Digital Healing
  46. Altmetric Badge
    Chapter 45 Emergence in Game Design: Theoretical Aspects and Project’s Potentialities
  47. Altmetric Badge
    Chapter 46 Augmented Reality Games for Learning: A Literature Review
  48. Altmetric Badge
    Chapter 47 Humor as an Ostensive Challenge that Displays Mind-Reading Ability
  49. Altmetric Badge
    Chapter 48 Modelling Playful User Interfaces for Hybrid Games
  50. Altmetric Badge
    Chapter 49 Visualizing Incongruity and Resolution: Visual Data Mining Strategies for Modeling Sequential Humor Containing Shifts of Interpretation
  51. Altmetric Badge
    Chapter 50 Players’ Experience of an Augmented Reality Game, Pokémon Go : Inspirations and Implications for Designing Pervasive Health Gamified Applications
  52. Altmetric Badge
    Chapter 51 Making Fun of Failures Computationally
  53. Altmetric Badge
    Chapter 52 I Read the News Today, Oh Boy
Overall attention for this book and its chapters
Altmetric Badge

Mentioned by

3 tweeters
1 Google+ user


1 Dimensions

Readers on

49 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Distributed, Ambient and Pervasive Interactions
Published by
Springer, July 2017
DOI 10.1007/978-3-319-58697-7
978-3-31-958697-7, 978-3-31-958696-0

Streitz, Norbert, Markopoulos, Panos

Twitter Demographics

The data shown below were collected from the profiles of 3 tweeters who shared this research output. Click here to find out more about how the information was compiled.

Mendeley readers

The data shown below were compiled from readership statistics for 49 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 49 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 3 6%
Student > Master 2 4%
Student > Bachelor 1 2%
Unknown 43 88%
Readers by discipline Count As %
Computer Science 3 6%
Design 2 4%
Chemistry 1 2%
Unknown 43 88%