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Transactions on Edutainment IV

Overview of attention for book
Cover of 'Transactions on Edutainment IV'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 The Study and Design of Adaptive Learning System Based on Fuzzy Set Theory
  3. Altmetric Badge
    Chapter 2 Modeling Personalized Learning Styles in a Web-Based Learning System
  4. Altmetric Badge
    Chapter 3 An Emotional Agent in Virtual Learning Environment
  5. Altmetric Badge
    Chapter 4 Transactions on Edutainment IV
  6. Altmetric Badge
    Chapter 5 Towards a Structural Model for Intention to Play a Digital Educational Game
  7. Altmetric Badge
    Chapter 6 Case Study of FISS: Digital Game Based Learning for a Broad Range of Ages
  8. Altmetric Badge
    Chapter 7 Woodment: Web-Based Collaborative Multiplayer Serious Game
  9. Altmetric Badge
    Chapter 8 Learning with Virtual Reality: Its Effects on Students with Different Learning Styles
  10. Altmetric Badge
    Chapter 9 Automatic Motion Generation Based on Path Editing from Motion Capture Data
  11. Altmetric Badge
    Chapter 10 Exploration of Metaphorical and Contextual Affect Sensing in a Virtual Improvisational Drama
  12. Altmetric Badge
    Chapter 11 Synchronizable Objects in Distributed Multimedia Applications
  13. Altmetric Badge
    Chapter 12 Anisotropic Cloth Modeling for Material Fabric
  14. Altmetric Badge
    Chapter 13 A Virtual Reality Simulator Prototype for Learning and Assessing Phaco-sculpting Skills
  15. Altmetric Badge
    Chapter 14 An Augmented Reality Nanomanipulator for Learning Nanophysics: The “NanoLearner” Platform
  16. Altmetric Badge
    Chapter 15 Fast Prototyping of Virtual Reality Based Surgical Simulators with PhysX-enabled GPU
  17. Altmetric Badge
    Chapter 16 Dance-Based ExerGaming: User Experience Design Implications for Maximizing Health Benefits Based on Exercise Intensity and Perceived Enjoyment
  18. Altmetric Badge
    Chapter 17 Learning Ultrasound-Guided Needle Insertion Skills through an Edutainment Game
  19. Altmetric Badge
    Chapter 18 Sketch-Based 3D Face Modeling for Virtual Character
  20. Altmetric Badge
    Chapter 19 A Framework for Virtual Hand Haptic Interaction
  21. Altmetric Badge
    Chapter 20 Phone, Email and Video Interactions with Characters in an Epidemiology Game: Towards Authenticity
  22. Altmetric Badge
    Chapter 21 A Real-Time Interactive System for Facial Makeup of Peking Opera
  23. Altmetric Badge
    Chapter 22 Design of Educational Game: A Literature Review
Attention for Chapter 17: Learning Ultrasound-Guided Needle Insertion Skills through an Edutainment Game
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Chapter title
Learning Ultrasound-Guided Needle Insertion Skills through an Edutainment Game
Chapter number 17
Book title
Transactions on Edutainment IV
Published in
ADS, January 2010
DOI 10.1007/978-3-642-14484-4_17
Book ISBNs
978-3-64-214483-7, 978-3-64-214484-4
Authors

Wing-Yin Chan, Dong Ni, Wai-Man Pang, Jing Qin, Yim-Pan Chui, Simon Chun-Ho Yu, Pheng-Ann Heng, Chan, Wing-Yin, Ni, Dong, Pang, Wai-Man, Qin, Jing, Chui, Yim-Pan, Yu, Simon Chun-Ho, Heng, Pheng-Ann

X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 24 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 24 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 6 25%
Student > Doctoral Student 2 8%
Researcher 2 8%
Librarian 1 4%
Other 1 4%
Other 4 17%
Unknown 8 33%
Readers by discipline Count As %
Medicine and Dentistry 7 29%
Computer Science 4 17%
Nursing and Health Professions 1 4%
Business, Management and Accounting 1 4%
Unspecified 1 4%
Other 4 17%
Unknown 6 25%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 1. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 08 September 2014.
All research outputs
#15,305,567
of 22,763,032 outputs
Outputs from ADS
#28,200
of 37,309 outputs
Outputs of similar age
#134,306
of 163,817 outputs
Outputs of similar age from ADS
#614
of 793 outputs
Altmetric has tracked 22,763,032 research outputs across all sources so far. This one is in the 22nd percentile – i.e., 22% of other outputs scored the same or lower than it.
So far Altmetric has tracked 37,309 research outputs from this source. They receive a mean Attention Score of 4.6. This one is in the 16th percentile – i.e., 16% of its peers scored the same or lower than it.
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We're also able to compare this research output to 793 others from the same source and published within six weeks on either side of this one. This one is in the 12th percentile – i.e., 12% of its contemporaries scored the same or lower than it.