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Mendeley readers
Chapter title |
Rewards in Gamification
|
---|---|
Chapter number | 34 |
Book title |
HCI in Games
|
Published by |
Springer, Cham, July 2019
|
DOI | 10.1007/978-3-030-22602-2_34 |
Book ISBNs |
978-3-03-022601-5, 978-3-03-022602-2
|
Authors |
Fan Zhao, Dahai Guo, Zhao, Fan, Guo, Dahai |
Mendeley readers
The data shown below were compiled from readership statistics for 52 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 52 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 9 | 17% |
Student > Bachelor | 5 | 10% |
Student > Ph. D. Student | 4 | 8% |
Researcher | 3 | 6% |
Student > Doctoral Student | 3 | 6% |
Other | 6 | 12% |
Unknown | 22 | 42% |
Readers by discipline | Count | As % |
---|---|---|
Business, Management and Accounting | 8 | 15% |
Computer Science | 7 | 13% |
Arts and Humanities | 3 | 6% |
Social Sciences | 2 | 4% |
Psychology | 2 | 4% |
Other | 6 | 12% |
Unknown | 24 | 46% |