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Mendeley readers
Chapter title |
How a Tangible User Interface Contributes to Desired Learning Outcomes of the Virtual River Serious Game
|
---|---|
Chapter number | 22 |
Book title |
HCI in Games
|
Published by |
Springer, Cham, July 2019
|
DOI | 10.1007/978-3-030-22602-2_22 |
Book ISBNs |
978-3-03-022601-5, 978-3-03-022602-2
|
Authors |
Robert-Jan den Haan, Jelle van Dijk, Fedor Baart, Mascha van der Voort, Suzanne Hulscher, den Haan, Robert-Jan, van Dijk, Jelle, Baart, Fedor, van der Voort, Mascha, Hulscher, Suzanne |
Mendeley readers
The data shown below were compiled from readership statistics for 22 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 22 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Researcher | 4 | 18% |
Student > Ph. D. Student | 4 | 18% |
Student > Master | 2 | 9% |
Lecturer | 1 | 5% |
Lecturer > Senior Lecturer | 1 | 5% |
Other | 2 | 9% |
Unknown | 8 | 36% |
Readers by discipline | Count | As % |
---|---|---|
Design | 3 | 14% |
Computer Science | 3 | 14% |
Arts and Humanities | 2 | 9% |
Economics, Econometrics and Finance | 2 | 9% |
Engineering | 2 | 9% |
Other | 2 | 9% |
Unknown | 8 | 36% |