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Mendeley readers
Chapter title |
Increasing Motivation for Playing Blockchain Games Using Proof-of-Achievement Algorithm
|
---|---|
Chapter number | 11 |
Book title |
HCI in Games
|
Published by |
Springer, Cham, July 2019
|
DOI | 10.1007/978-3-030-22602-2_11 |
Book ISBNs |
978-3-03-022601-5, 978-3-03-022602-2
|
Authors |
Kosuke Komiya, Tatsuo Nakajima, Komiya, Kosuke, Nakajima, Tatsuo |
Mendeley readers
The data shown below were compiled from readership statistics for 19 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 19 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 2 | 11% |
Student > Ph. D. Student | 2 | 11% |
Lecturer | 2 | 11% |
Student > Doctoral Student | 1 | 5% |
Student > Bachelor | 1 | 5% |
Other | 5 | 26% |
Unknown | 6 | 32% |
Readers by discipline | Count | As % |
---|---|---|
Economics, Econometrics and Finance | 5 | 26% |
Computer Science | 3 | 16% |
Mathematics | 1 | 5% |
Arts and Humanities | 1 | 5% |
Unspecified | 1 | 5% |
Other | 1 | 5% |
Unknown | 7 | 37% |