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Mendeley readers
Chapter title |
Questing Ruins: A Game for a Digital Inclusion
|
---|---|
Chapter number | 25 |
Book title |
Design, User Experience, and Usability: Novel User Experiences
|
Published by |
Springer International Publishing, January 2016
|
DOI | 10.1007/978-3-319-40355-7_25 |
Book ISBNs |
978-3-31-940354-0, 978-3-31-940355-7
|
Authors |
Regina Heidrich, Francisco Rebelo, Marsal Branco, João Batista Mossmann, Anderson Schuh, Emely Jensen, Tiago Oliveira |
Editors |
Aaron Marcus |
Mendeley readers
The data shown below were compiled from readership statistics for 16 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Spain | 1 | 6% |
Unknown | 15 | 94% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Researcher | 3 | 19% |
Professor > Associate Professor | 2 | 13% |
Student > Master | 2 | 13% |
Student > Ph. D. Student | 2 | 13% |
Other | 1 | 6% |
Other | 3 | 19% |
Unknown | 3 | 19% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 3 | 19% |
Design | 2 | 13% |
Unspecified | 1 | 6% |
Agricultural and Biological Sciences | 1 | 6% |
Nursing and Health Professions | 1 | 6% |
Other | 2 | 13% |
Unknown | 6 | 38% |