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Mendeley readers
Chapter title |
Gamification in Education Through Design Thinking
|
---|---|
Chapter number | 30 |
Book title |
Design, User Experience, and Usability: Novel User Experiences
|
Published by |
Springer International Publishing, January 2016
|
DOI | 10.1007/978-3-319-40355-7_30 |
Book ISBNs |
978-3-31-940354-0, 978-3-31-940355-7
|
Authors |
Graziela Sombrio, Leonardo Enrico Schimmelpfeng, Vânia Ribas Ulbricht, Vilma Villarouco |
Editors |
Aaron Marcus |
Mendeley readers
The data shown below were compiled from readership statistics for 62 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Finland | 1 | 2% |
Brazil | 1 | 2% |
Unknown | 60 | 97% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 14 | 23% |
Student > Master | 7 | 11% |
Professor | 5 | 8% |
Student > Doctoral Student | 4 | 6% |
Researcher | 3 | 5% |
Other | 13 | 21% |
Unknown | 16 | 26% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 15 | 24% |
Business, Management and Accounting | 7 | 11% |
Arts and Humanities | 6 | 10% |
Engineering | 4 | 6% |
Design | 3 | 5% |
Other | 9 | 15% |
Unknown | 18 | 29% |