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Gamification in Learning and Education

Overview of attention for book
Overall attention for this book and its chapters
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Mentioned by

twitter
9 X users
facebook
1 Facebook page
wikipedia
2 Wikipedia pages
googleplus
1 Google+ user

Citations

dimensions_citation
215 Dimensions

Readers on

mendeley
262 Mendeley
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Title
Gamification in Learning and Education
Published by
Springer, Cham, September 2017
DOI 10.1007/978-3-319-47283-6
ISBNs
978-3-31-947282-9, 978-3-31-947283-6
Authors

Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton, Kim, Sangkyun, Song, Kibong, Lockee, Barbara, Burton, John

X Demographics

X Demographics

The data shown below were collected from the profiles of 9 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 262 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 262 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 39 15%
Student > Bachelor 32 12%
Student > Ph. D. Student 28 11%
Student > Doctoral Student 16 6%
Lecturer 15 6%
Other 35 13%
Unknown 97 37%
Readers by discipline Count As %
Computer Science 41 16%
Social Sciences 35 13%
Business, Management and Accounting 14 5%
Psychology 11 4%
Engineering 10 4%
Other 42 16%
Unknown 109 42%