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Gamification in Learning and Education

Overview of attention for book
Attention for Chapter 1: Beginning of Journey
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Citations

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217 Dimensions

Readers on

mendeley
11 Mendeley
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Chapter title
Beginning of Journey
Chapter number 1
Book title
Gamification in Learning and Education
Published by
Springer, Cham, September 2017
DOI 10.1007/978-3-319-47283-6_1
Book ISBNs
978-3-31-947282-9, 978-3-31-947283-6
Authors

Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 11 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 11 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 2 18%
Lecturer 1 9%
Student > Doctoral Student 1 9%
Student > Ph. D. Student 1 9%
Professor 1 9%
Other 2 18%
Unknown 3 27%
Readers by discipline Count As %
Psychology 3 27%
Social Sciences 2 18%
Chemical Engineering 1 9%
Mathematics 1 9%
Arts and Humanities 1 9%
Other 0 0%
Unknown 3 27%