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Gamification in Learning and Education

Overview of attention for book
Attention for Chapter 12: Gamification Cases in Liberal Arts and Social Science Education
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Citations

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217 Dimensions

Readers on

mendeley
19 Mendeley
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Chapter title
Gamification Cases in Liberal Arts and Social Science Education
Chapter number 12
Book title
Gamification in Learning and Education
Published by
Springer, Cham, September 2017
DOI 10.1007/978-3-319-47283-6_12
Book ISBNs
978-3-31-947282-9, 978-3-31-947283-6
Authors

Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 19 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 19 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 4 21%
Professor > Associate Professor 2 11%
Student > Ph. D. Student 2 11%
Lecturer 1 5%
Student > Doctoral Student 1 5%
Other 4 21%
Unknown 5 26%
Readers by discipline Count As %
Business, Management and Accounting 3 16%
Social Sciences 3 16%
Psychology 2 11%
Computer Science 2 11%
Arts and Humanities 1 5%
Other 3 16%
Unknown 5 26%