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Transactions on Edutainment IV

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Cover of 'Transactions on Edutainment IV'

Table of Contents

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    Book Overview
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    Chapter 1 The Study and Design of Adaptive Learning System Based on Fuzzy Set Theory
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    Chapter 2 Modeling Personalized Learning Styles in a Web-Based Learning System
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    Chapter 3 An Emotional Agent in Virtual Learning Environment
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    Chapter 4 Transactions on Edutainment IV
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    Chapter 5 Towards a Structural Model for Intention to Play a Digital Educational Game
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    Chapter 6 Case Study of FISS: Digital Game Based Learning for a Broad Range of Ages
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    Chapter 7 Woodment: Web-Based Collaborative Multiplayer Serious Game
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    Chapter 8 Learning with Virtual Reality: Its Effects on Students with Different Learning Styles
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    Chapter 9 Automatic Motion Generation Based on Path Editing from Motion Capture Data
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    Chapter 10 Exploration of Metaphorical and Contextual Affect Sensing in a Virtual Improvisational Drama
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    Chapter 11 Synchronizable Objects in Distributed Multimedia Applications
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    Chapter 12 Anisotropic Cloth Modeling for Material Fabric
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    Chapter 13 A Virtual Reality Simulator Prototype for Learning and Assessing Phaco-sculpting Skills
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    Chapter 14 An Augmented Reality Nanomanipulator for Learning Nanophysics: The “NanoLearner” Platform
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    Chapter 15 Fast Prototyping of Virtual Reality Based Surgical Simulators with PhysX-enabled GPU
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    Chapter 16 Dance-Based ExerGaming: User Experience Design Implications for Maximizing Health Benefits Based on Exercise Intensity and Perceived Enjoyment
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    Chapter 17 Learning Ultrasound-Guided Needle Insertion Skills through an Edutainment Game
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    Chapter 18 Sketch-Based 3D Face Modeling for Virtual Character
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    Chapter 19 A Framework for Virtual Hand Haptic Interaction
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    Chapter 20 Phone, Email and Video Interactions with Characters in an Epidemiology Game: Towards Authenticity
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    Chapter 21 A Real-Time Interactive System for Facial Makeup of Peking Opera
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    Chapter 22 Design of Educational Game: A Literature Review
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