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Human-Computer Interaction – INTERACT 2015

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Cover of 'Human-Computer Interaction – INTERACT 2015'

Table of Contents

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    Book Overview
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    Chapter 1 Assisted Interaction Data Analysis of Web-Based User Studies
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    Chapter 2 Technology Acceptance Evaluation by Deaf Students Considering the Inclusive Education Context
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    Chapter 3 Understanding Touch and Motion Gestures for Blind People on Mobile Devices
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    Chapter 4 Virtual Buttons for Eyes-Free Interaction: A Study
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    Chapter 5 Comparing Concurrent and Retrospective Verbal Protocols for Blind and Sighted Users
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    Chapter 6 Exploring Map Orientation with Interactive Audio-Tactile Maps
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    Chapter 7 Inclusive Production of Tactile Graphics
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    Chapter 8 Navigation Problems in Blind-to-Blind Pedestrians Tele-assistance Navigation
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    Chapter 9 Prototyping TV and Tablet Facebook Interfaces for Older Adults
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    Chapter 10 Socially Networked or Isolated? Differentiating Older Adults and the Role of Tablets and Television
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    Chapter 11 Using Photo Diaries to Elicit User Requirements from Older Adults: A Case Study on Mobility Barriers
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    Chapter 12 Design Criteria for Stimulating Emotions in Web Applications
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    Chapter 13 Emotion Detection in Non-native English Speakers’ Text-Only Messages by Native and Non-native Speakers
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    Chapter 14 Making Decisions About Digital Legacy with Google’s Inactive Account Manager
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    Chapter 15 Shedding Lights on Human Values: An Approach to Engage Families with Energy Conservation
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    Chapter 16 Gamification of Online Surveys: Design Process, Case Study, and Evaluation
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    Chapter 17 Mind the Gap! Comparing Retrospective and Concurrent Ratings of Emotion in User Experience Evaluation
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    Chapter 18 Recognizing Emotions in Human Computer Interaction: Studying Stress Using Skin Conductance
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    Chapter 19 LEGO Pictorial Scales for Assessing Affective Response
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    Chapter 20 The Influence of Motivation on Emotional Experience in E-commerce
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    Chapter 21 The Presenter Experience of Canvas Presentations
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    Chapter 22 Using Online Reviews as Narratives to Evoke Designer’s Empathy
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    Chapter 23 AirDisplay: Experimenting with Air Flow as a Communication Medium
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    Chapter 24 Experiencing the Elements – User Study with Natural Material Probes
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    Chapter 25 PrintPut: Resistive and Capacitive Input Widgets for Interactive 3D Prints
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    Chapter 26 ReservoirBench: An Interactive Educational Reservoir Engineering Workbench
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    Chapter 27 Shape-Change for Zoomable TUIs: Opportunities and Limits of a Resizable Slider
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    Chapter 28 Eyes and Keys: An Evaluation of Click Alternatives Combining Gaze and Keyboard
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    Chapter 29 Interactions Under the Desk: A Characterisation of Foot Movements for Input in a Seated Position
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    Chapter 30 Life in the Fast Lane: Effect of Language and Calibration Accuracy on the Speed of Text Entry by Gaze
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    Chapter 31 Cognitive Accessibility for Mentally Disabled Persons
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    Chapter 32 Design and Evaluation of Mobile Learning Applications for Autistic Children in Pakistan
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    Chapter 33 Exercises for German-Speaking Children with Dyslexia
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    Chapter 34 Serious Games for Cognitive Training in Ambient Assisted Living Environments – A Technology Acceptance Perspective
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    Chapter 35 Continuous Mental Effort Evaluation During 3D Object Manipulation Tasks Based on Brain and Physiological Signals
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    Chapter 36 Continuous Tactile Feedback for Motor-Imagery Based Brain-Computer Interaction in a Multitasking Context
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    Chapter 37 Towards Brain Computer Interfaces for Recreational Activities: Piloting a Drone
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    Chapter 38 A Human Cognitive Processing Perspective in Designing E-Commerce Checkout Processes
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    Chapter 39 Bilingual Reading Experiences: What They Could Be and How to Design for Them
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    Chapter 40 Dynamic Workload Adjustments in Human-Machine Systems Based on GSR Features
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    Chapter 41 Text Touching Effects in Active Reading: The Impact of the Use of a Touch-Based Tablet Device
Overall attention for this book and its chapters
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Mentioned by

1 news outlet
12 tweeters
1 Google+ user


3 Dimensions

Readers on

35 Mendeley
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Human-Computer Interaction – INTERACT 2015
Published by
Springer International Publishing, January 2015
DOI 10.1007/978-3-319-22701-6
978-3-31-922700-9, 978-3-31-922701-6

Julio Abascal, Simone Barbosa, Mirko Fetter, Tom Gross, Philippe Palanque, Marco Winckler

Twitter Demographics

The data shown below were collected from the profiles of 12 tweeters who shared this research output. Click here to find out more about how the information was compiled.

Mendeley readers

The data shown below were compiled from readership statistics for 35 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 35 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 9 26%
Student > Ph. D. Student 7 20%
Professor 5 14%
Student > Bachelor 3 9%
Professor > Associate Professor 2 6%
Other 4 11%
Unknown 5 14%
Readers by discipline Count As %
Computer Science 14 40%
Engineering 4 11%
Business, Management and Accounting 4 11%
Medicine and Dentistry 2 6%
Psychology 1 3%
Other 6 17%
Unknown 4 11%