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Immersive Learning Research Network

Overview of attention for book
Cover of 'Immersive Learning Research Network'

Table of Contents

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    Book Overview
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    Chapter 1 Towards Online Immersive Collaborative Innovation Spaces
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    Chapter 2 Extended Field Trials of a Mixed-Reality Teaching Environment: Practical Issues Beyond the Technology
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    Chapter 3 Impact of Non-verbal Communication on Collaboration in 3D Virtual Worlds: Case Study Research in Learning of Aircraft Maintenance Practices
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    Chapter 4 The Development of Transactive Memory Systems in Collaborative Educational Virtual Worlds
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    Chapter 5 Towards Observing and Assessing Collaborative Learning Activities in Immersive Environments
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    Chapter 6 Development of Cross-Curricular Key Skills Using a 3D Immersive Learning Environment in Schools
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    Chapter 7 Investigating Social Presence and Communication with Embodied Avatars in Room-Scale Virtual Reality
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    Chapter 8 Do You Know What Your Nonverbal Behavior Communicates? – Studying a Self-reflection Module for the Presentation Trainer
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    Chapter 9 The Integration of Augmented Reality and the Concept of Sticker Album Collection for Informal Learning in Museums
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    Chapter 10 Immersive Indiana: Constructing an Augmented Reality in Columbus
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    Chapter 11 Technology Acceptance of Augmented Reality and Wearable Technologies
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    Chapter 12 Community Learning Analytics with Industry 4.0 and Wearable Sensor Data
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    Chapter 13 MythHunter: Gamification in an Educational Location-Based Scavenger Hunt
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    Chapter 14 Efficient Software Assets for Fostering Learning in Applied Games
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    Chapter 15 A Prototype Immersive, Multi-user 3D Virtual Learning Environment for Individuals with Autism to Learn Social and Life Skills: A Virtuoso DBR Update
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    Chapter 16 DISCOVER-ing Beyond OpenSim; Immersive Learning for Carers of the Elderly in the VR/AR era.
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    Chapter 17 Demystifying Ageing Bias Through Learning
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    Chapter 18 Learning Languages and Complex Subjects with Memory Palaces
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    Chapter 19 Learning Principles of Electricity Through Experiencing in Virtual Worlds
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    Chapter 20 Immersive Learning as an Opportunity to Upgrade Learning Outcomes and Improving Skills in Political and Social Sciences
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    Chapter 21 A Virtual Museum Installation for Time Travel
Attention for Chapter 16: DISCOVER-ing Beyond OpenSim; Immersive Learning for Carers of the Elderly in the VR/AR era.
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Readers on

24 Mendeley
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Chapter title
DISCOVER-ing Beyond OpenSim; Immersive Learning for Carers of the Elderly in the VR/AR era.
Chapter number 16
Book title
Immersive Learning Research Network
Published by
Springer, Cham, June 2017
DOI 10.1007/978-3-319-60633-0_16
Book ISBNs
978-3-31-960632-3, 978-3-31-960633-0

Panagiotis E. Antoniou, Efstathios A. Sidiropoulos, Panagiotis D. Bamidis

Mendeley readers

The data shown below were compiled from readership statistics for 24 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 24 100%

Demographic breakdown

Readers by professional status Count As %
Researcher 5 21%
Student > Ph. D. Student 4 17%
Student > Bachelor 3 13%
Student > Master 3 13%
Lecturer 1 4%
Other 4 17%
Unknown 4 17%
Readers by discipline Count As %
Computer Science 8 33%
Engineering 4 17%
Social Sciences 3 13%
Nursing and Health Professions 2 8%
Economics, Econometrics and Finance 1 4%
Other 2 8%
Unknown 4 17%