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From Objective to Subjective Difficulty Evaluation in Video Games
Human-Computer Interaction - INTERACT 2017
Springer, Cham, September 2017
Thomas Constant, Guillaume Levieux, Axel Buendia, Stéphane Natkin
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|Members of the public||1||100%|
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|Readers by professional status||Count||As %|
|Student > Ph. D. Student||4||24%|
|Student > Master||4||24%|
|Student > Bachelor||2||12%|
|Professor > Associate Professor||2||12%|
|Readers by discipline||Count||As %|
|Sports and Recreations||2||12%|
|Business, Management and Accounting||1||6%|