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Transforming Learning and IT Management through Gamification

Overview of attention for book
Overall attention for this book and its chapters
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Mentioned by

twitter
8 tweeters

Citations

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9 Dimensions

Readers on

mendeley
110 Mendeley
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Title
Transforming Learning and IT Management through Gamification
Published by
Springer International Publishing, January 2015
DOI 10.1007/978-3-319-18699-3
ISBNs
978-3-31-918698-6, 978-3-31-918699-3
Authors

Prakash, Edmond C., Rao, Madhusudan, Edmond C. Prakash, Madhusudan Rao

Twitter Demographics

The data shown below were collected from the profiles of 8 tweeters who shared this research output. Click here to find out more about how the information was compiled.

Mendeley readers

The data shown below were compiled from readership statistics for 110 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Finland 1 <1%
Germany 1 <1%
Unknown 108 98%

Demographic breakdown

Readers by professional status Count As %
Student > Master 25 23%
Student > Ph. D. Student 20 18%
Student > Bachelor 16 15%
Student > Doctoral Student 9 8%
Researcher 9 8%
Other 14 13%
Unknown 17 15%
Readers by discipline Count As %
Computer Science 37 34%
Social Sciences 14 13%
Business, Management and Accounting 12 11%
Engineering 8 7%
Arts and Humanities 8 7%
Other 13 12%
Unknown 18 16%