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Transforming Learning and IT Management through Gamification
Springer International Publishing, January 2015
Prakash, Edmond C., Rao, Madhusudan, Edmond C. Prakash, Madhusudan Rao
The data shown below were collected from the profiles of 8 tweeters who shared this research output. Click here to find out more about how the information was compiled.
|Members of the public||7||88%|
The data shown below were compiled from readership statistics for 110 Mendeley readers of this research output. Click here to see the associated Mendeley record.
|Readers by professional status||Count||As %|
|Student > Master||25||23%|
|Student > Ph. D. Student||20||18%|
|Student > Bachelor||16||15%|
|Student > Doctoral Student||9||8%|
|Readers by discipline||Count||As %|
|Business, Management and Accounting||12||11%|
|Arts and Humanities||8||7%|