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Transforming Learning and IT Management through Gamification

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Chapter title
Introduction
Chapter number 1
Book title
Transforming Learning and IT Management through Gamification
Published by
Springer, Cham, January 2015
DOI 10.1007/978-3-319-18699-3_1
Book ISBNs
978-3-31-918698-6, 978-3-31-918699-3
Authors

Edmond C. Prakash, Madhusudan Rao