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Transforming Learning with Meaningful Technologies

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Cover of 'Transforming Learning with Meaningful Technologies'

Table of Contents

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    Book Overview
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    Chapter 1 Facilitating Students’ Digital Competence: Did They Do It?
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    Chapter 2 Enjoyed or Bored? A Study into Achievement Emotions and the Association with Barriers to Learning in MOOCs
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    Chapter 3 Identifying Factors for Master Thesis Completion and Non-completion Through Learning Analytics and Machine Learning
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    Chapter 4 Analyzing Learners’ Behavior Beyond the MOOC: An Exploratory Study
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    Chapter 5 Building a Learner Model for a Smartphone-Based Clinical Training Intervention in a Low-Income Context: A Pilot Study
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    Chapter 6 Unsupervised Automatic Detection of Learners’ Programming Behavior
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    Chapter 7 “Mirror, mirror on my search...”: Data-Driven Reflection and Experimentation with Search Behaviour
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    Chapter 8 Evaluating Teachers’ Perceptions of Learning Design Recommender Systems
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    Chapter 9 The Diagnosing Behaviour of Intelligent Tutoring Systems
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    Chapter 10 Learners Self-directing Learning in FutureLearn MOOCs: A Learner-Centered Study
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    Chapter 11 Challenging the Alignment of Learning Design Tools with HE Lecturers’ Learning Design Practice
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    Chapter 12 WEKIT.One: A Sensor-Based Augmented Reality System for Experience Capture and Re-enactment
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    Chapter 13 Gamification of MOOCs Adopting Social Presence and Sense of Community to Increase User’s Engagement: An Experimental Study
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    Chapter 14 Exploring Social Learning Analytics to Support Teaching and Learning Decisions in Online Learning Environments
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    Chapter 15 Systematic Literature Review of Automated Writing Evaluation as a Formative Learning Tool
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    Chapter 16 Elo, I Love You Won’t You Tell Me Your K
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    Chapter 17 Identifying Learning Activity Sequences that Are Associated with High Intention-Fulfillment in MOOCs
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    Chapter 18 Teaching Assistants in MOOCs Forums: Omnipresent Interlocutors or Knowledge Facilitators
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    Chapter 19 Design and Operationalization of Connectivist Activities: An Approach Through Business Process Management
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    Chapter 20 Mature ELLs’ Perceptions Towards Automated and Peer Writing Feedback
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    Chapter 21 Patterns and Loops: Early Computational Thinking
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    Chapter 22 Adaptive Gamification in Education: A Literature Review of Current Trends and Developments
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    Chapter 23 A Supervised Learning Model for the Automatic Assessment of Language Levels Based on Learner Errors
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    Chapter 24 Automatic Generation of Coherent Learning Pathways for Open Educational Resources
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    Chapter 25 Automatic Text Difficulty Estimation Using Embeddings and Neural Networks
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    Chapter 26 Automatic Detection of Peer Interactions in Multi-player Learning Games
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    Chapter 27 Characterizing Comment Types and Levels of Engagement in Video-Based Learning as a Basis for Adaptive Nudging
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    Chapter 28 How Students Fail to Self-regulate Their Online Learning Experience
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    Chapter 29 On the Use of Gaze as a Measure for Performance in a Visual Exploration Task
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    Chapter 30 Identifying Critical Features for Formative Essay Feedback with Artificial Neural Networks and Backward Elimination
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    Chapter 31 A Real-Life School Study of Confirmation Bias and Polarisation in Information Behaviour
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    Chapter 32 Fostering Learners’ Performance with On-demand Metacognitive Feedback
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    Chapter 33 Training Customer Complaint Management in a Virtual Role-Playing Game: A User Study
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    Chapter 34 Modelling Learners’ Behaviour: A Novel Approach Using GARCH with Multimodal Data
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    Chapter 35 A Learning Analytics Study of the Effect of Group Size on Social Dynamics and Performance in Online Collaborative Learning
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    Chapter 36 Design and Deployment of a Better Course Search Tool: Inferring Latent Keywords from Enrollment Networks
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    Chapter 37 EmAP-ML: A Protocol of Emotions and Behaviors Annotation for Machine Learning Labels
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    Chapter 38 Policy Matters: Expert Recommendations for Learning Analytics Policy
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    Chapter 39 Detection of Learning Strategies: A Comparison of Process, Sequence and Network Analytic Approaches
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    Chapter 40 Concept-Level Design Analytics for Blended Courses
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    Chapter 41 Discovering Time Management Strategies in Learning Processes Using Process Mining Techniques
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    Chapter 42 Computational Thinking in Problem Based Learning – Exploring the Reciprocal Potential
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    Chapter 43 Don’t Wait Until it Is Too Late: The Effect of Timing of Automated Feedback on Revision in ESL Writing
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    Chapter 44 Talk2Learn: A Framework for Chatbot Learning
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    Chapter 45 Analysing Student VLE Behaviour Intensity and Performance
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    Chapter 46 Adaptive Orchestration of Scripted Collaborative Learning in MOOCs
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    Chapter 47 Investigating In-Service Teachers’ Concerns About Adopting Technology-Enhanced Embodied Learning
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    Chapter 48 What Do Educational Data, Generated by an Online Platform, Tell Us About Reciprocal Web-Based Peer Assessment?
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    Chapter 49 Motion Capture as an Instrument in Multimodal Collaborative Learning Analytics
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    Chapter 50 Constructing an Open Learning Analytics Architecture for an Open University
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    Chapter 51 Gamifire - A Cloud-Based Infrastructure for Deep Gamification of MOOC
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    Chapter 52 Increasing STEM Engagement Through the Mediation of Textile Materials Combined with Physical Computing
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    Chapter 53 StudyGotchi: Tamagotchi-Like Game-Mechanics to Motivate Students During a Programming Course
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    Chapter 54 To Gamify or Not to Gamify: Towards Developing Design Guidelines for Mobile Language Learning Applications to Support User Experience
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    Chapter 55 The Influence of Self-regulation, Self-efficacy and Motivation as Predictors of Barriers to Satisfaction in MOOCs
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    Chapter 56 “Error 404- Struggling Learners Not Found” Exploring the Behavior of MOOC Learners
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    Chapter 57 Orchestration of Robotic Activities in Classrooms: Challenges and Opportunities
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    Chapter 58 A Methodological Approach for Cross-Cultural Comparisons of Multimodal Emotional Expressions in Online Collaborative Learning Environments
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    Chapter 59 Auditing the Accessibility of MOOCs: A Four-Component Approach
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    Chapter 60 Metacognitive Processes and Self-regulation in the Use of Automated Writing Evaluation Programs
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    Chapter 61 Automated Scoring of Self-explanations Using Recurrent Neural Networks
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    Chapter 62 Exploring the Triangulation of Dimensionality Reduction When Interpreting Multimodal Learning Data from Authentic Settings
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    Chapter 63 Observing Learner Engagement on Mind Mapping Activities Using Learning Analytics
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    Chapter 64 The Quality Reference Framework for MOOC Design
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    Chapter 65 Perception of Industry 4.0 Competency Challenges and Workplace TEL in the Estonian Manufacturing Industry
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    Chapter 66 APACHES: Human-Centered and Project-Based Methods in Higher Education
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    Chapter 67 Media Literacy Training Against Fake News in Online Media
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    Chapter 68 Usage Simulation and Testing with xAPI for Adaptive E-Learning
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    Chapter 69 Modeling and Evaluating of Human 3d+t Activities in Virtual Environment
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    Chapter 70 The Means to a Blend: A Practical Model for the Redesign of Face-to-Face Education to Blended Learning
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    Chapter 71 Agile Development of Learning Analytics Tools in a Rigid Environment like a University: Benefits, Challenges and Strategies
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    Chapter 72 Synergy: A Web-Based Tool to Facilitate Dialogic Peer Feedback
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    Chapter 73 ADA: A System for Automating the Learning Data Analytics Processing Life Cycle
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    Chapter 74 Learning with the Dancing Coach
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    Chapter 75 ClassMood App: A Classroom Orchestration Tool for Identifying and Influencing Student Moods
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    Chapter 76 BloomGraph: Graph-Based Exploration of Bouquet Designs for Florist Apprentices
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    Chapter 77 Group Coach for Co-located Collaboration
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    Chapter 78 Visual Learning Analytics of Multidimensional Student Behavior in Self-regulated Learning
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    Chapter 79 ATest – An Online Tool to Solve Arithmetic Constructions
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    Chapter 80 YourMOOC4all: A Recommender System for MOOCs Based on Collaborative Filtering Implementing UDL
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    Chapter 81 ReadME – Your Personal Writing Assistant
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    Chapter 82 Towards an Editor for VR-Oriented Educational Scenarios
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    Chapter 83 Soéle: A Tool for Teachers to Evaluate Social Awareness in Their Learning Designs
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    Chapter 84 TrAC: Visualizing Students Academic Trajectories
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    Chapter 85 Demonstration of an Innovative Reading Comprehension Diagnostic Tool
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    Chapter 86 A Novel Approach to Monitor Loco-Motor Skills in Children: A Pilot Study
Overall attention for this book and its chapters
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Mentioned by

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Title
Transforming Learning with Meaningful Technologies
Published by
Springer International Publishing, January 2019
DOI 10.1007/978-3-030-29736-7
ISBNs
978-3-03-029735-0, 978-3-03-029736-7
Editors

Maren Scheffel, Julien Broisin, Viktoria Pammer-Schindler, Andri Ioannou, Jan Schneider

Twitter Demographics

The data shown below were collected from the profiles of 127 tweeters who shared this research output. Click here to find out more about how the information was compiled.

Mendeley readers

The data shown below were compiled from readership statistics for 104 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 104 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 18 17%
Researcher 14 13%
Student > Master 12 12%
Lecturer 11 11%
Other 7 7%
Other 22 21%
Unknown 20 19%
Readers by discipline Count As %
Computer Science 26 25%
Social Sciences 15 14%
Engineering 9 9%
Arts and Humanities 7 7%
Psychology 5 5%
Other 16 15%
Unknown 26 25%