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Mendeley readers
Chapter title |
Emotional Design and Gamification in Educational Processes: Predictor Model to Increase Video Game Efficiency
|
---|---|
Chapter number | 37 |
Book title |
Design, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems
|
Published by |
Springer, Cham, July 2020
|
DOI | 10.1007/978-3-030-49757-6_37 |
Book ISBNs |
978-3-03-049756-9, 978-3-03-049757-6
|
Authors |
Rômulo Pinto, Ernesto Filgueiras, Karina Moutinho, Pinto, Rômulo, Filgueiras, Ernesto, Moutinho, Karina |
Mendeley readers
The data shown below were compiled from readership statistics for 19 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 19 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Lecturer | 2 | 11% |
Researcher | 2 | 11% |
Professor | 2 | 11% |
Librarian | 1 | 5% |
Other | 1 | 5% |
Other | 2 | 11% |
Unknown | 9 | 47% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 4 | 21% |
Business, Management and Accounting | 1 | 5% |
Arts and Humanities | 1 | 5% |
Economics, Econometrics and Finance | 1 | 5% |
Social Sciences | 1 | 5% |
Other | 0 | 0% |
Unknown | 11 | 58% |