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Mendeley readers
Chapter title |
Playability: How to Identify the Player Experience in a Video Game
|
---|---|
Chapter number | 39 |
Book title |
Human-Computer Interaction – INTERACT 2009
|
Published by |
Springer, Berlin, Heidelberg, August 2009
|
DOI | 10.1007/978-3-642-03655-2_39 |
Book ISBNs |
978-3-64-203654-5, 978-3-64-203655-2
|
Authors |
J. L. González Sánchez, N. Padilla Zea, F. L. Gutiérrez, Sánchez, J. L. González, Zea, N. Padilla, Gutiérrez, F. L. |
Mendeley readers
The data shown below were compiled from readership statistics for 117 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Germany | 3 | 3% |
United Kingdom | 2 | 2% |
Australia | 1 | <1% |
Canada | 1 | <1% |
Greece | 1 | <1% |
United States | 1 | <1% |
Unknown | 108 | 92% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 28 | 24% |
Student > Ph. D. Student | 24 | 21% |
Student > Bachelor | 15 | 13% |
Researcher | 7 | 6% |
Other | 6 | 5% |
Other | 16 | 14% |
Unknown | 21 | 18% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 57 | 49% |
Design | 11 | 9% |
Psychology | 7 | 6% |
Engineering | 7 | 6% |
Arts and Humanities | 4 | 3% |
Other | 7 | 6% |
Unknown | 24 | 21% |