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Mendeley readers
Chapter title |
Perception of Gamification: Between Graphical Design and Persuasive Design
|
---|---|
Chapter number | 61 |
Book title |
Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience
|
Published by |
Springer Berlin Heidelberg, July 2013
|
DOI | 10.1007/978-3-642-39241-2_61 |
Book ISBNs |
978-3-64-239240-5, 978-3-64-239241-2
|
Authors |
Cathie Marache-Francisco, Eric Brangier |
Editors |
Aaron Marcus |
Mendeley readers
The data shown below were compiled from readership statistics for 133 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Germany | 3 | 2% |
United States | 3 | 2% |
Brazil | 3 | 2% |
Australia | 2 | 2% |
Austria | 1 | <1% |
Sweden | 1 | <1% |
Lithuania | 1 | <1% |
Portugal | 1 | <1% |
Finland | 1 | <1% |
Other | 3 | 2% |
Unknown | 114 | 86% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 34 | 26% |
Student > Master | 21 | 16% |
Student > Bachelor | 12 | 9% |
Researcher | 10 | 8% |
Student > Doctoral Student | 9 | 7% |
Other | 24 | 18% |
Unknown | 23 | 17% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 46 | 35% |
Business, Management and Accounting | 25 | 19% |
Social Sciences | 14 | 11% |
Engineering | 4 | 3% |
Arts and Humanities | 4 | 3% |
Other | 12 | 9% |
Unknown | 28 | 21% |