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Mendeley readers
Chapter title |
Luz, Câmera, Libras!: How a Mobile Game Can Improve the Learning of Sign Languages
|
---|---|
Chapter number | 30 |
Book title |
Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience
|
Published by |
Springer Berlin Heidelberg, July 2013
|
DOI | 10.1007/978-3-642-39241-2_30 |
Book ISBNs |
978-3-64-239240-5, 978-3-64-239241-2
|
Authors |
Guilherme Moura, Luis Arthur Vasconcelos, Aline Cavalcanti, Felipe Breyer, Daliton da Silva, João Marcelo Teixeira, Crystian Leão, Judith Kelner |
Editors |
Aaron Marcus |
Mendeley readers
The data shown below were compiled from readership statistics for 32 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Brazil | 2 | 6% |
Netherlands | 1 | 3% |
Unknown | 29 | 91% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 11 | 34% |
Student > Doctoral Student | 5 | 16% |
Lecturer | 4 | 13% |
Professor | 2 | 6% |
Professor > Associate Professor | 2 | 6% |
Other | 3 | 9% |
Unknown | 5 | 16% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 18 | 56% |
Design | 3 | 9% |
Nursing and Health Professions | 1 | 3% |
Business, Management and Accounting | 1 | 3% |
Medicine and Dentistry | 1 | 3% |
Other | 1 | 3% |
Unknown | 7 | 22% |