↓ Skip to main content

Choosing and Using Digital Games in the Classroom

Overview of attention for book
Attention for Chapter 10: Creating DGBL Lesson Plans and Curricula
Altmetric Badge

Citations

dimensions_citation
45 Dimensions

Readers on

mendeley
1 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Chapter title
Creating DGBL Lesson Plans and Curricula
Chapter number 10
Book title
Choosing and Using Digital Games in the Classroom
Published by
Springer, Cham, January 2017
DOI 10.1007/978-3-319-12223-6_10
Book ISBNs
978-3-31-912222-9, 978-3-31-912223-6
Authors

Katrin Becker

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 1 Mendeley reader of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 1 100%

Demographic breakdown

Readers by professional status Count As %
Lecturer > Senior Lecturer 1 100%
Readers by discipline Count As %
Linguistics 1 100%