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Choosing and Using Digital Games in the Classroom

Overview of attention for book
Attention for Chapter 3: Digital Game Pedagogy: Teaching with Games
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Citations

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46 Dimensions

Readers on

mendeley
7 Mendeley
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Chapter title
Digital Game Pedagogy: Teaching with Games
Chapter number 3
Book title
Choosing and Using Digital Games in the Classroom
Published by
Springer, Cham, January 2017
DOI 10.1007/978-3-319-12223-6_3
Book ISBNs
978-3-31-912222-9, 978-3-31-912223-6
Authors

Katrin Becker

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 7 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Greece 1 14%
Unknown 6 86%

Demographic breakdown

Readers by professional status Count As %
Unspecified 1 14%
Student > Ph. D. Student 1 14%
Other 1 14%
Student > Master 1 14%
Unknown 3 43%
Readers by discipline Count As %
Arts and Humanities 1 14%
Unspecified 1 14%
Social Sciences 1 14%
Design 1 14%
Unknown 3 43%