You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output.
Click here to find out more.
Mendeley readers
Chapter title |
The Dark Side of Gamification: An Overview of Negative Effects of Gamification in Education
|
---|---|
Chapter number | 9 |
Book title |
Higher Education for All. From Challenges to Novel Technology-Enhanced Solutions
|
Published by |
Springer, Cham, March 2017
|
DOI | 10.1007/978-3-319-97934-2_9 |
Book ISBNs |
978-3-31-997933-5, 978-3-31-997934-2
|
Authors |
Armando M. Toda, Pedro H. D. Valle, Seiji Isotani, Toda, Armando M., Valle, Pedro H. D., Isotani, Seiji |
Mendeley readers
The data shown below were compiled from readership statistics for 413 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 413 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 49 | 12% |
Student > Master | 37 | 9% |
Student > Bachelor | 34 | 8% |
Lecturer | 23 | 6% |
Researcher | 20 | 5% |
Other | 68 | 16% |
Unknown | 182 | 44% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 62 | 15% |
Social Sciences | 30 | 7% |
Business, Management and Accounting | 24 | 6% |
Engineering | 14 | 3% |
Arts and Humanities | 13 | 3% |
Other | 68 | 16% |
Unknown | 202 | 49% |