Serious Games and Edutainment Applications
Springer International Publishing
| Title |
Serious Games and Edutainment Applications
|
|---|---|
| Published by |
Springer International Publishing, January 2017
|
| DOI | 10.1007/978-3-319-51645-5 |
| ISBNs |
978-3-31-951643-1, 978-3-31-951645-5
|
| Editors |
Minhua Ma, Andreas Oikonomou |
| Country | Count | As % |
|---|---|---|
| United Kingdom | 3 | 21% |
| Italy | 2 | 14% |
| United States | 2 | 14% |
| Spain | 1 | 7% |
| Germany | 1 | 7% |
| France | 1 | 7% |
| Ireland | 1 | 7% |
| Unknown | 3 | 21% |
| Type | Count | As % |
|---|---|---|
| Members of the public | 8 | 57% |
| Scientists | 5 | 36% |
| Science communicators (journalists, bloggers, editors) | 1 | 7% |
| Country | Count | As % |
|---|---|---|
| South Africa | 1 | <1% |
| Brazil | 1 | <1% |
| Unknown | 552 | 100% |
| Readers by professional status | Count | As % |
|---|---|---|
| Student > Master | 98 | 18% |
| Student > Ph. D. Student | 85 | 15% |
| Student > Bachelor | 50 | 9% |
| Researcher | 40 | 7% |
| Student > Doctoral Student | 39 | 7% |
| Other | 98 | 18% |
| Unknown | 144 | 26% |
| Readers by discipline | Count | As % |
|---|---|---|
| Computer Science | 132 | 24% |
| Social Sciences | 54 | 10% |
| Arts and Humanities | 41 | 7% |
| Psychology | 34 | 6% |
| Engineering | 21 | 4% |
| Other | 108 | 19% |
| Unknown | 164 | 30% |