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Mendeley readers
Chapter title |
“I Just Don’t Know Where to Begin”: Designing to Facilitate the Educational Use of Commercial, Off-the-Shelf Video Games
|
---|---|
Chapter number | 27 |
Book title |
Serious Games and Edutainment Applications
|
Published by |
Springer International Publishing, March 2017
|
DOI | 10.1007/978-3-319-51645-5_27 |
Book ISBNs |
978-3-31-951643-1, 978-3-31-951645-5
|
Authors |
Kyrie Eleison H. Caldwell, Scot Osterweil, Carole Urbano, Philip Tan, Richard Eberhardt |
Editors |
Minhua Ma, Andreas Oikonomou |
Mendeley readers
The data shown below were compiled from readership statistics for 20 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 20 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Researcher | 4 | 20% |
Student > Master | 3 | 15% |
Student > Doctoral Student | 2 | 10% |
Student > Ph. D. Student | 2 | 10% |
Lecturer | 1 | 5% |
Other | 3 | 15% |
Unknown | 5 | 25% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 4 | 20% |
Social Sciences | 3 | 15% |
Design | 3 | 15% |
Mathematics | 1 | 5% |
Earth and Planetary Sciences | 1 | 5% |
Other | 3 | 15% |
Unknown | 5 | 25% |