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Mendeley readers
Chapter title |
Shake and Create: Reappropriating Video Game Technologies for the Enactive Learning of Music
|
---|---|
Chapter number | 4 |
Book title |
Serious Games and Edutainment Applications
|
Published by |
Springer International Publishing, March 2017
|
DOI | 10.1007/978-3-319-51645-5_4 |
Book ISBNs |
978-3-31-951643-1, 978-3-31-951645-5
|
Authors |
Kenneth B. McAlpine, McAlpine, Kenneth B. |
Editors |
Minhua Ma, Andreas Oikonomou |
Mendeley readers
The data shown below were compiled from readership statistics for 17 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 17 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 4 | 24% |
Student > Bachelor | 2 | 12% |
Student > Doctoral Student | 1 | 6% |
Student > Master | 1 | 6% |
Professor > Associate Professor | 1 | 6% |
Other | 0 | 0% |
Unknown | 8 | 47% |
Readers by discipline | Count | As % |
---|---|---|
Arts and Humanities | 3 | 18% |
Computer Science | 2 | 12% |
Mathematics | 1 | 6% |
Psychology | 1 | 6% |
Engineering | 1 | 6% |
Other | 1 | 6% |
Unknown | 8 | 47% |