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Mendeley readers
Chapter title |
Using Serious Games to (Re)Train Cognition in Adolescents
|
---|---|
Chapter number | 14 |
Book title |
Serious Games and Edutainment Applications
|
Published by |
Springer International Publishing, March 2017
|
DOI | 10.1007/978-3-319-51645-5_14 |
Book ISBNs |
978-3-31-951643-1, 978-3-31-951645-5
|
Authors |
Wouter J. Boendermaker, Margot Peeters, Pier J. M. Prins, Reinout W. Wiers |
Editors |
Minhua Ma, Andreas Oikonomou |
Mendeley readers
The data shown below were compiled from readership statistics for 28 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 28 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 4 | 14% |
Student > Bachelor | 3 | 11% |
Professor > Associate Professor | 2 | 7% |
Researcher | 2 | 7% |
Professor | 1 | 4% |
Other | 2 | 7% |
Unknown | 14 | 50% |
Readers by discipline | Count | As % |
---|---|---|
Psychology | 4 | 14% |
Social Sciences | 2 | 7% |
Medicine and Dentistry | 2 | 7% |
Mathematics | 1 | 4% |
Computer Science | 1 | 4% |
Other | 3 | 11% |
Unknown | 15 | 54% |