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Mendeley readers
Chapter title |
Effects of Violent Video Games on Aggressive Behavior, Helping Behavior, Aggressive Thoughts, Angry Feelings, and Physiological Arousal
|
---|---|
Chapter number | 5 |
Book title |
Entertainment Computing – ICEC 2004
|
Published by |
Springer, Berlin, Heidelberg, September 2004
|
DOI | 10.1007/978-3-540-28643-1_5 |
Book ISBNs |
978-3-54-022947-6, 978-3-54-028643-1
|
Authors |
Brad Bushman |
Mendeley readers
The data shown below were compiled from readership statistics for 44 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 2 | 5% |
Australia | 1 | 2% |
France | 1 | 2% |
Greece | 1 | 2% |
Russia | 1 | 2% |
Unknown | 38 | 86% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Bachelor | 8 | 18% |
Student > Ph. D. Student | 5 | 11% |
Researcher | 5 | 11% |
Student > Master | 5 | 11% |
Other | 3 | 7% |
Other | 9 | 20% |
Unknown | 9 | 20% |
Readers by discipline | Count | As % |
---|---|---|
Psychology | 9 | 20% |
Social Sciences | 9 | 20% |
Computer Science | 3 | 7% |
Arts and Humanities | 3 | 7% |
Design | 2 | 5% |
Other | 6 | 14% |
Unknown | 12 | 27% |