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X Demographics
Mendeley readers
Chapter title |
Emergent Stories in Massively Multiplayer Online Games: Using Improvisational Techniques to Design for Emotional Impact
|
---|---|
Chapter number | 46 |
Book title |
Entertainment Computing – ICEC 2004
|
Published by |
Springer Berlin Heidelberg, July 2015
|
DOI | 10.1007/978-3-540-28643-1_46 |
Book ISBNs |
978-3-54-022947-6, 978-3-54-028643-1
|
Authors |
Brenda Harger, David Jimison, Eben Myers, Ben Smith, Shanna Tellerman |
X Demographics
The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 1 | 100% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 1 | 100% |
Mendeley readers
The data shown below were compiled from readership statistics for 22 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 2 | 9% |
Australia | 1 | 5% |
France | 1 | 5% |
Greece | 1 | 5% |
Russia | 1 | 5% |
Unknown | 16 | 73% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Researcher | 6 | 27% |
Lecturer | 3 | 14% |
Student > Master | 3 | 14% |
Professor | 2 | 9% |
Student > Ph. D. Student | 2 | 9% |
Other | 6 | 27% |
Readers by discipline | Count | As % |
---|---|---|
Social Sciences | 8 | 36% |
Arts and Humanities | 4 | 18% |
Computer Science | 3 | 14% |
Design | 2 | 9% |
Psychology | 1 | 5% |
Other | 2 | 9% |
Unknown | 2 | 9% |