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Mendeley readers
Chapter title |
Electronic Augmentation of Traditional Board Games
|
---|---|
Chapter number | 57 |
Book title |
Entertainment Computing – ICEC 2004
|
Published by |
Springer, Berlin, Heidelberg, September 2004
|
DOI | 10.1007/978-3-540-28643-1_57 |
Book ISBNs |
978-3-54-022947-6, 978-3-54-028643-1
|
Authors |
Clim J. de Boer, Maarten H. Lamers |
Mendeley readers
The data shown below were compiled from readership statistics for 35 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 2 | 6% |
France | 1 | 3% |
Australia | 1 | 3% |
Netherlands | 1 | 3% |
United Kingdom | 1 | 3% |
Brazil | 1 | 3% |
Greece | 1 | 3% |
Russia | 1 | 3% |
Unknown | 26 | 74% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 6 | 17% |
Researcher | 5 | 14% |
Student > Bachelor | 4 | 11% |
Professor > Associate Professor | 4 | 11% |
Student > Doctoral Student | 3 | 9% |
Other | 9 | 26% |
Unknown | 4 | 11% |
Readers by discipline | Count | As % |
---|---|---|
Social Sciences | 11 | 31% |
Computer Science | 7 | 20% |
Arts and Humanities | 5 | 14% |
Psychology | 2 | 6% |
Design | 2 | 6% |
Other | 3 | 9% |
Unknown | 5 | 14% |