You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output.
Click here to find out more.
Mendeley readers
Chapter title |
Ludic Engagement and Immersion as a Generic Paradigm for Human-Computer Interaction Design
|
---|---|
Chapter number | 1 |
Book title |
Entertainment Computing – ICEC 2004
|
Published by |
Springer, Berlin, Heidelberg, September 2004
|
DOI | 10.1007/978-3-540-28643-1_1 |
Book ISBNs |
978-3-54-022947-6, 978-3-54-028643-1
|
Authors |
Craig A. Lindley |
Mendeley readers
The data shown below were compiled from readership statistics for 56 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 3 | 5% |
Germany | 2 | 4% |
Netherlands | 2 | 4% |
Colombia | 1 | 2% |
France | 1 | 2% |
Australia | 1 | 2% |
Malaysia | 1 | 2% |
Mexico | 1 | 2% |
Canada | 1 | 2% |
Other | 2 | 4% |
Unknown | 41 | 73% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 14 | 25% |
Researcher | 9 | 16% |
Lecturer | 5 | 9% |
Student > Doctoral Student | 5 | 9% |
Student > Master | 5 | 9% |
Other | 13 | 23% |
Unknown | 5 | 9% |
Readers by discipline | Count | As % |
---|---|---|
Social Sciences | 16 | 29% |
Computer Science | 12 | 21% |
Design | 5 | 9% |
Business, Management and Accounting | 4 | 7% |
Arts and Humanities | 4 | 7% |
Other | 5 | 9% |
Unknown | 10 | 18% |