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Procedural Content Generation in Games

Overview of attention for book
Attention for Chapter 9: Representations for search-based methods
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Citations

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224 Dimensions

Readers on

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32 Mendeley
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Chapter title
Representations for search-based methods
Chapter number 9
Book title
Procedural Content Generation in Games
Published by
Springer, Cham, January 2016
DOI 10.1007/978-3-319-42716-4_9
Book ISBNs
978-3-31-942714-0, 978-3-31-942716-4
Authors

Dan Ashlock, Sebastian Risi, Julian Togelius

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 32 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Germany 2 6%
United Kingdom 1 3%
Unknown 29 91%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 11 34%
Student > Master 7 22%
Student > Ph. D. Student 7 22%
Lecturer > Senior Lecturer 1 3%
Student > Doctoral Student 1 3%
Other 2 6%
Unknown 3 9%
Readers by discipline Count As %
Computer Science 24 75%
Engineering 4 13%
Unknown 4 13%