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Mendeley readers
Chapter title |
Using Ontology and Gamification to Improve Students’ Participation and Motivation in CSCL
|
---|---|
Chapter number | 11 |
Book title |
Higher Education for All. From Challenges to Novel Technology-Enhanced Solutions
|
Published by |
Springer, Cham, March 2017
|
DOI | 10.1007/978-3-319-97934-2_11 |
Book ISBNs |
978-3-31-997933-5, 978-3-31-997934-2
|
Authors |
Geiser Chalco Challco, Riichiro Mizoguchi, Seiji Isotani, Challco, Geiser Chalco, Mizoguchi, Riichiro, Isotani, Seiji |
Mendeley readers
The data shown below were compiled from readership statistics for 91 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 91 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 11 | 12% |
Student > Ph. D. Student | 9 | 10% |
Researcher | 5 | 5% |
Professor > Associate Professor | 5 | 5% |
Student > Bachelor | 3 | 3% |
Other | 9 | 10% |
Unknown | 49 | 54% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 14 | 15% |
Social Sciences | 8 | 9% |
Psychology | 6 | 7% |
Business, Management and Accounting | 3 | 3% |
Engineering | 3 | 3% |
Other | 6 | 7% |
Unknown | 51 | 56% |