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Gamification

Overview of attention for book
Attention for Chapter 5: Obstacles and Challenges in the Use of Gamification for Virtual Idea Communities
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Chapter title
Obstacles and Challenges in the Use of Gamification for Virtual Idea Communities
Chapter number 5
Book title
Gamification
Published by
Springer International Publishing, October 2016
DOI 10.1007/978-3-319-45557-0_5
Book ISBNs
978-3-31-945555-6, 978-3-31-945557-0
Authors

Christian Scheiner, Philipp Haas, Ulrich Bretschneider, Ivo Blohm, Jan Marco Leimeister

Editors

Stefan Stieglitz, Christoph Lattemann, Susanne Robra-Bissantz, Rüdiger Zarnekow, Tobias Brockmann

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 53 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 53 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 11 21%
Student > Ph. D. Student 11 21%
Student > Doctoral Student 6 11%
Student > Bachelor 5 9%
Professor > Associate Professor 3 6%
Other 4 8%
Unknown 13 25%
Readers by discipline Count As %
Business, Management and Accounting 12 23%
Computer Science 9 17%
Social Sciences 5 9%
Economics, Econometrics and Finance 2 4%
Arts and Humanities 2 4%
Other 8 15%
Unknown 15 28%