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Mendeley readers
Chapter title |
Obstacles and Challenges in the Use of Gamification for Virtual Idea Communities
|
---|---|
Chapter number | 5 |
Book title |
Gamification
|
Published by |
Springer International Publishing, October 2016
|
DOI | 10.1007/978-3-319-45557-0_5 |
Book ISBNs |
978-3-31-945555-6, 978-3-31-945557-0
|
Authors |
Christian Scheiner, Philipp Haas, Ulrich Bretschneider, Ivo Blohm, Jan Marco Leimeister |
Editors |
Stefan Stieglitz, Christoph Lattemann, Susanne Robra-Bissantz, Rüdiger Zarnekow, Tobias Brockmann |
Mendeley readers
The data shown below were compiled from readership statistics for 53 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 53 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 11 | 21% |
Student > Ph. D. Student | 11 | 21% |
Student > Doctoral Student | 6 | 11% |
Student > Bachelor | 5 | 9% |
Professor > Associate Professor | 3 | 6% |
Other | 4 | 8% |
Unknown | 13 | 25% |
Readers by discipline | Count | As % |
---|---|---|
Business, Management and Accounting | 12 | 23% |
Computer Science | 9 | 17% |
Social Sciences | 5 | 9% |
Economics, Econometrics and Finance | 2 | 4% |
Arts and Humanities | 2 | 4% |
Other | 8 | 15% |
Unknown | 15 | 28% |