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Gamification

Overview of attention for book
Attention for Chapter 6: Boundaries of Open Innovation and Games
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Citations

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Readers on

mendeley
18 Mendeley
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Chapter title
Boundaries of Open Innovation and Games
Chapter number 6
Book title
Gamification
Published by
Springer International Publishing, October 2016
DOI 10.1007/978-3-319-45557-0_6
Book ISBNs
978-3-31-945555-6, 978-3-31-945557-0
Authors

Maximilian Witt

Editors

Stefan Stieglitz, Christoph Lattemann, Susanne Robra-Bissantz, Rüdiger Zarnekow, Tobias Brockmann

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 18 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 18 100%

Demographic breakdown

Readers by professional status Count As %
Lecturer 3 17%
Student > Bachelor 3 17%
Student > Doctoral Student 2 11%
Student > Master 2 11%
Professor 1 6%
Other 3 17%
Unknown 4 22%
Readers by discipline Count As %
Business, Management and Accounting 6 33%
Computer Science 4 22%
Arts and Humanities 2 11%
Mathematics 1 6%
Environmental Science 1 6%
Other 1 6%
Unknown 3 17%