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Gamification

Overview of attention for book
Attention for Chapter 7: Social Collaboration and Gamification
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Citations

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Readers on

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93 Mendeley
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Chapter title
Social Collaboration and Gamification
Chapter number 7
Book title
Gamification
Published by
Springer International Publishing, October 2016
DOI 10.1007/978-3-319-45557-0_7
Book ISBNs
978-3-31-945555-6, 978-3-31-945557-0
Authors

Christian Meske, Tobias Brockmann, Konstantin Wilms, Stefan Stieglitz

Editors

Stefan Stieglitz, Christoph Lattemann, Susanne Robra-Bissantz, Rüdiger Zarnekow, Tobias Brockmann

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 93 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 93 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 16 17%
Student > Bachelor 12 13%
Student > Ph. D. Student 12 13%
Student > Doctoral Student 11 12%
Professor > Associate Professor 4 4%
Other 11 12%
Unknown 27 29%
Readers by discipline Count As %
Computer Science 22 24%
Business, Management and Accounting 8 9%
Psychology 8 9%
Social Sciences 8 9%
Arts and Humanities 3 3%
Other 13 14%
Unknown 31 33%