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Mendeley readers
Chapter title |
Social Collaboration and Gamification
|
---|---|
Chapter number | 7 |
Book title |
Gamification
|
Published by |
Springer International Publishing, October 2016
|
DOI | 10.1007/978-3-319-45557-0_7 |
Book ISBNs |
978-3-31-945555-6, 978-3-31-945557-0
|
Authors |
Christian Meske, Tobias Brockmann, Konstantin Wilms, Stefan Stieglitz |
Editors |
Stefan Stieglitz, Christoph Lattemann, Susanne Robra-Bissantz, Rüdiger Zarnekow, Tobias Brockmann |
Mendeley readers
The data shown below were compiled from readership statistics for 93 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 93 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 16 | 17% |
Student > Bachelor | 12 | 13% |
Student > Ph. D. Student | 12 | 13% |
Student > Doctoral Student | 11 | 12% |
Professor > Associate Professor | 4 | 4% |
Other | 11 | 12% |
Unknown | 27 | 29% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 22 | 24% |
Business, Management and Accounting | 8 | 9% |
Psychology | 8 | 9% |
Social Sciences | 8 | 9% |
Arts and Humanities | 3 | 3% |
Other | 13 | 14% |
Unknown | 31 | 33% |